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KAWAI GMega user manual

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1. 70 86 DCA VEL DEPTH n hee 70 43 CUTOFF aem tuin rere 35 60 82 DCE AXTTACR LEVEL en iit rti 65 ATTACK TIME efie rises 65 85 DCF DECAY TIME petite iens 66 86 DGFE MOD Hn E fi eee 67 DCE RELEASE 68 DGFSUSTALNI LEVEE tian 66 DCF SUSTAIN2 7 DCEENV DEPTEHS 64 DGE KEY id deos 62 DEF LINK iiid ret ER DP 58 DEF RESO DEPTH bee niece 61 83 DOE TYBE uices egere tte ner petit rerit 59 DCF VEL ASSIGN eee 63 84 DCF VEEGURVEL eb odiis ete 62 83 111 DCE VEL DEPTET Itier ena dta 63 84 x E 43 DGO COARSE eiie tiep 53 DCO FINE iet ee xe pce td 54 82 DCO KEY TRAGK eene iiec se e 52 DGO PITGEUS m tastes Ove pete oreet ecu 81 DCO WAVE SELEG len mE ee 51 DISPLAY 11 DOUBLE tite 43 DOUBLE AM RT ees 43 DOUBLE AM DCE LINK 43 DOUBLE DCF LINK nere rede ees 43 DUMPJAUL aere E E 102 DUMP SECH SYS 103 E ENV ATTACK
2. dme 1st 8th _ MONITOR DCO WAVE SELECT KEY TRACK RELEASE TIME FIXED KEY DCA SUSTAIN 2 LEVEL COARSE DCA MOD TIME FINE SUSTAIN 1LEVEL KEY ON DELAY _DCA DECAY TIME VIB DEPTH ATTACK TIME VIB SHAPE _DCA VEL DEPTH _ VIB SPEED DCA VEL CURVE AMS13 52 ATTACK LEVEL Source 1 value Source 2 value DGF LINK DCF RELEASE TIME 221 22 the DCF DCF SUSTAIN 2 LEVEL CUTOFF E DCF MOD TIME RESO DEPTH DGF DEGAY TINE CURVE BOF ATTAGK DCF ace LEVEL DCF EG DEPTH DGF VEL ASSIGN MENO CONO TEM a ND MEO EN et 47 Move the cursor to the FUNCTION position and select the function you want with the Increment Dial You can back up through the selections or fast forward with the dial to find the function vou want Press the cursor button to move the cursor to the value part of the display then use the Increment Dial to set or select the values for each of the functions 47 48 48 3 Single GM Bank tones are set in the USER Bank You can start your editing from these or copy a starting tone into the USER bank and work from there Single Copying be don
3. At a Ua S 19 15 PlytheDemoSOng pinta amr ton ei vetet ay 19 SECTION 2 Let s Play Some 22 20 212 JAboutthe Play Mode Functions eene dts aedes cue e A dead 20 2 TrytoPlaya NOS ted etie ideo dioe iter een e eise 20 13 MIDEKeyboata e rep E cae edades 20 2 Digital bare eats 20 2 5 Using Some of the Functions and Listening to the Results 20020 02 2 21 D SS cuon Selection Ine ced e etie CE 21 2 Single Select dece ene ie a 3 Receive Channel Set ese ga eu nie m ON 23 2 ALEVE Set RE ERE ORs 24 5 sSecti n Status sione memes saco ret ele eei bee te 24 2 4 ao nete eee met ren utet tem sant 25 2 5 CADOUDMIDL cratere e on dre emet eb dere t ar rem obese 25 D What 1s MIDIA en tete ree det b e Oed 25 2 MIDI MeSSages c a tentes ee eni tret bee E 26 3 Impletientatiom deese preces iei eim 27 4 IP EP 27 5 3 Section Parameters That Control Timbre and Volume 28 Section Parame
4. 099 Vibe2 pt 36 1 Fretless bord 100 Atmosphr 2 036 Bowed Pd 2 100 Mallet Ao 37 SlapBasl d 101 Bright 2 037 SoundTrk 2 101 Windbell 1222 38 SlapBas2 1 102 Goblin 2 038 Atmosphr 2 102 Glocken 2 SvnBass 2 103 Echoes 1 039 SynWarm 2 103 TubulBel 1 40 5 2 1 104 SciFi 2 O40 SynVoice 2 104 __1 4l i 1 105 Sitar 041 EchoBell 1 22 105 Maimba 2222 42 Viola 1 106 Banjo 1 042 Rain 2 106 Koto 1 43 Cello l 107 Shamisen 1 043 SynWind 2 107 Shamisen 1 44 Contra 1 108 Koto 1 044 Echoes 1 108 Shakus 2 45 _ TremSug 2 109 Kalimba 2 045 1 SynSolo 2 109 Whistle 2 46 Pizzicto EE 110 Bagpipe 2 046 RecdOrgn 2 110 Whistle2 2 47 Harp 1 i 1 Fiddle Tod 047 SynBell gt 1 Bouk i 48 Timpani 1 112 Shanai 1272 048 Square 2 112 Chiff 2 i9 SugEnsl 1 113 TnklBell 2 049 Stringsl 1 113 Timpani NES 50 SugEng2 1 114 Agogo 050 Strings2 121 114 Melo Tom 121 51 Syn trel 1 i 115 50 1 051 SynStrgs i 115 DeepSmar 2 52 SvnSirg2 2 116 WoodBlok 1 052 Pizzicto 2 116 SynDrum 2 53 AahChoir 1 117 TaikoDrm 1 053 Violin 1 117 SvnDrum2 2 54 OohChoir 118 MelodTom 1 O54 Viola 1 118 1 55 SynChoir 2 119 SvnhTom 2 055 Cello 1 1 119 TaikoRim 1 5G Orch Hit mE 120 RevCvmbl 1 056 Cello 2 120 Cymba
5. 2 6 76 Editing a Percussion 77 1 PECASG KEY SELECT i dn irit eere ea ro ia dee tardies A ters URS GUAE eR NS 77 2 E 75 3 DCA LEVEI PAN innt ree bebe PIS M Rit Ra 79 4 PE EFFECT LEVEL 80 5 WAVE SELEGT DCO PITCH eret tene hene Rue rest rei re uen ese io dus 81 6 DGCO FINE DGF reet her pri RH reda s ud e pn vnus Re EE Pe 82 3X DCE RESO DEPTH DGE VEECURVE eee a e tu diens 83 8 DCF VEL DEPTH DGF VEL ASSIGN inea ott le era ende tag i 84 9y DGF ATTACK TIME eine rone tete reddo am ede 85 10 DCE DECAY TIME DCA VEL CURVES eee tbe ardere RE 86 11 DCA VELIDER TEE cede ete ee cer dane een 87 12 DCA ATTACK TIME epo Ea peatones FARE ei sa teas 88 13 DCA DECAY TIME TIME rette e eode tene te Pte RO bed i tg 89 14 DCF ATK DLEVEL DGFE SUS LEVEL notet eb tte ttt pd 90 15 DCFENV DEPTHZDCGF TYPE rH eate e tete eed 91 7 8 Table of Contents 8 BISECTION 6 System Settings eere eee ee teet eee e ee tette teet sese etse ee esses eene sese sense eser ass assa 92 1 BANK SELECT nee hei e ae eee 92 2 SSYS EPPEG I it e pee Amal eid ostendi 93 3
6. 1 Pressthe SEC EDIT button to switch into SC EDIT mode 2 Pressthe SEC EDIT button or spin the Increment Dial to select RELEAS OFST 3 Move the cursor over to VALUE and set RELEAS OFST YES OO ug 36 36 CO mw 37 Editing Section Parameters 37 Zone LO HI i ZONE LO HI Q c56tvalues 5 MODE SELECT Function Sets the upper and lower limits of the range of notes FUNCTION SELECT in a Section Values C2 to G8 mer Q SYSTEM EDIT MODE ZONE WHL ASG SA SNGL DR EDIT MODE Values C 2to G8 PLAY MODE Notes ZONE defines the highest and lowest notes If you set ZONE LO higher than ZONE HI no notes at all will sound 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Pressthe SEC EDIT button or spin the Increment Dial to select ZONE LO or ZONE HI 3 Movethe cursor over to VALUE and set the note you ll use for ZONE LO and ZONE HI ae OO 37 37 38 Editing Section Parameters 38 Zone Lo Hi Setting and Effect Zone Lo Hi lets you combine different sounds from different Sections onto the same MIDI channel using splits each sound is assigned its own part of the keyboard or layering sounds are combined because they are plaved the same keys Example 1 Split Setting ZONE HI to B3 in Section 1 and ZONE LO to C4 in Section 2 breaks the keyboard neatly in half The Section 1 sound is played by press
7. 53 58 109 DGFTYBE ede aig r 59 15 DCE CUTOFF 60 12X c DCE RESO DEPTH nant 61 13 DCE KEY TRACK DCF VEL CURVE 62 14 DCF VEL DEPTH DCF VEL ASSIGN 63 153 DOCE ENV DEPTH eren a ta cen n eer eee He Er e pad 64 16 ATTACK TIME iie edere nnn rare PER EE 65 17 DCF DECAY TIME DCF SUSTAIN 1 1 2 66 18 DCF MOD TIME DCF SUSTAIN 2 67 19 DOP RELEASE TIME inu a aet bh daten tie redii eds 68 20 ATK LEVEL sic Se len creas a A Aen 69 21 VEL CURVE DCA VEL DEPTH eee oi mined m dere 70 22 DCA ATTACK TIME DCA DECAY TIME ssssssessssseeeeenrenme nennen enne nens 71 23 DCA SUSTAIN 1 LEVEL DCA MOD TIME eene 72 24 DCA SUSTAIN 2 LEVEL DCA RELEASE 2 73 Editing Percussion Voices e 7 Editing di der tinte pn P gi pene tha OG ta hie lan daca ate Eti Les 74 13 he ende e a reda RH 74 2 Getting into Drum Edit Mode 7 By A Drum CODY uacua Trap 75 4 Calling Up Functions and Value Settings
8. Notes 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCA EG RELEAS with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and use the Dial to set EG RELEAS You can switch between 1 and 52 with the cursor button 73 74 Editing 74 SECTION 5 Editing Percussion Voices 5 1 Editing 1 The Drum Patches The drums on the GMega are all kept in one Bank 128 different tones or percussion voices These are collected into 7 Drum Kits on the GMega and each Kit has its own way that the instruments are assigned to keyson the keyboard Percussion voices can be edited by pressing the SINGLE EDIT button from the USER bank just like Singles Here s a listing of the Drum Kits in the GM Bank DRI STANDARD DR2 ROOM DR POWER DR4 ELECTRO DR5 BOB DR6 JAZZ DR7 ORCHESTR See page 77 for a summary of how percussion voices are assigned in these Kits 2 Getting into Drum Edit Mode The procedure for getting into Drum Edit mode is identical to that for getting into Single Edit mode with the only difference being the lead up If you select a Single in Play mode vou ll wind up in Single Edit mode and if you select a Drum Kit DR1 to DR7 you ll wind up in Drum Edit mode Beyond that the same select USER from the System Edit SINGLE BANK SELECT screen etc 1 From Play mode sel
9. 9 SEC EDIT MODE SAPT SGL DR EDIT MODE Values i ON OFF 5 PLAY MODE Notes When set to ON MIDI Exclusive messages are received over the channel 01A through 16A 1 Press the SYSTEM EDIT button to enter System Edit mode 2 Pressthe SY button or press the button and rotate the Dial until you see the UNIT RCV EXCL screen in the display 3 Pressthe button to move the cursor over to the Value entry and turn this ON or OFF with the Increment Dial 98 98 mmodo 99 Simplified Spillover Feature Unit Receive Mode UNIT RCV MODE Set values gt 5 MODE SELECT Function A simplified spillover feature will be set on off in 5 FUNCTION SELECT this mode Ser I F MODE 84 SEC EDIT MODE 8 SGL DR EDIT MODE Values ALL ODD EVEN PpIAY MODE Notes When set to ODD the GMega will play only the odd numbered of the Note Numbers it re ceives set to EVEN even numbered ones only set to ALL plays all Note Numbers This makes it possible to use two GMegas together to play a total of 64 voices polyphonically Press the SYSTEM EDIT button to enter System Edit mode 3 Press the button to move the cursor over to the Value entry and set it with the Increment Dial nen 99 Press the SY button or press the button and rotate the Dial until you see the UNIT RCV MODE screen in the display 99 100 YF 100 Se
10. DCA SUS2 LEVEL Values 000 to 063 PLAY MODE Sustain 1 Level to the Sustain 2 Level Notes There is no sustain if DCA Sustain 1 level is set to 000 regardless of the setting here 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCA EG MOD T with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set EG MOD T with the Dial You can switch between 51 and 2 with the cursor button 73 DCA DCA Envelope Sustain 2 Level DCA SUSTAIN 2 LEVEL Qi cosetvalues Function Sets the Sustain 2 level 9 nape FUNCTION SELECT saM SYSTEM EDIT MODE SEC EDIT MODE WU DCA RELEASE TIME Values 000 to 063 PLAY MODE Notes 1 Pressthe SINGLE EDIT button to enter Single Edit mode 2 Select DCA EG SUS2 with the SINGLE EDIT button or the Increment Dial 3 Press the 6 button to move the cursor over to the Value entry and set Sustain 2 with the Dial You can switch between 51 and 52 with the cursor button DCA Envelope Release Time DCA RELEASE TIME Setvalues ea UE d idee unction Specifies the time will take from the release of the lt key to the sound completely dying away volume z FUNCTION SELECT level of zero O SYSTEM EDIT MODE 8S9 SEC EDIT MODE FUNCTION SELECT Values 000 to 063 PLAY MODE
11. DCO PITCH Set values Changes IO SS MODE SELECT anges the pitch of the Source 4 FUNCTION SELECT SYSTEM EDIT MODE ef SEC EDIT MODE M ECO Values 000to 127 PLAY MODE Notes Higher numbers mean higher pitch 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCO PITCH with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set the value for the pitch with the Increment Dial 81 81 82 DCF 82 DCO Fine DCO FINE Q 5 SELECT FUNCTION SELECT eS SYSTEM EDIT MODE Function Makes fine adjustments to the pitch of a Source i t5 SEC EDIT MODE ser DCF CUTOFF Values 128 to 000 to 127 9 PLAY MODE Notes 128 shifts the pitch by roughly 100 cents down and 127 by roughly 100 cents up 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCO FINE with the SINGLE EDIT button or the Increment Dial 3 Pressthe 2 button to move the cursor over to the Value entry and tune the Source with a turn of the Increment Dial DCF Cutoff DCF CUTOFF C Set values 5 MODE SELECT Function Set the DCF filter cutoff point amp FUNCTION SELECT S SYSTEM EDIT MODE t5 SEC EDIT MODE
12. Dump 102 102 Dump AH DUMP ALL S E nans 5 s MODE SELECT Function Send all the data of USER BANK and System o 5 FUNCTION SELECT GMega to an external MIDI device 55 i Please always set the value USER DUMP SEC SYS Almost 3 minutes will be taken to complete DUMP WT SEC EDIT MODE ALL WU SGL DR EDIT MODE Values Y Yes N NO PLAY MODE 1 Press the SYSTEM EDIT button to enter System Edit mode 2 SY button or press the 6 button and rotate the Dial until you see the DUMP ALL screen in the display 3 Pressthe button to move the cursor overto the Value entry If you say 22 by flicking the Dial to the right you will be asked Z5 amp z 7 4 Flick the dial to the right again to say 102 transferred the screen will say 2 28 21 2 and then you ll be returned to the screen in step 3 102 N 103 Dump 103 Dump Section and System Data DUMP SEC 575 DATA Q Set values MODE SELECT 1 7 4 7 Function Send the data of section now selected and System A FUNCTION SELECT to the external MIDI device S FACTORY RESET SEC EDIT MODE 55 SGL DR EDIT MODE PLAY MODE Values Y Yes N NO 1 Pressthe SYSTEM EDIT button to enter System Edit mode 2 Pressthe SY button or press the button and rotate the Dial until you see the DUMP SEC screen in th
13. Pitch VIB DEPTH Note Number of the Pitch Time Note 55 55 56 Vibrato 56 Vibrato Shape VIB SHAPE Setvalues S2EDIT Function 22 what type of waver will be applied to the amp FUNCTION SELECT iab SYSTEM EDIT MODE 57 SEC EDIT MODE tJ VIB SPEED Values TRI SAW SQR PLAY MODE Notes This sets what kind of LFO waveform will modulate the DCO output to produce pitch variations RND Random variations in pitch TRI SAW SQR as 4 A 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select VIB SHAPE with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and select the SHAPE you want with the Increment Dial You can switch between 51 and 52 with the cursor button Vibrato Speed VIB SPEED Set values S2EDIT FUNCTION SELECT F SYSTEM EDIT MODE SEC EDIT MODE Function Sets the speed of the vibrato tJ AM Values 001 to 016 8 PLAY MODE Notes This sets the rate at which the pitch varies Interval Interval Slow Vibrato Fast Vibrato 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select VIB SPEED with the SINGLE EDIT button or the Increment Dial 3 Press the button to move the cursor over to the Value entry and set the SPEED with the Dial You can switch between S
14. due etr 36 DEPTH 64 DID t 100 34 EFFECT PARAMETERS sse 94 EVEN i 99 EXIT america Scan bee ce an tae ios 11 F FACTORY RESET 104 FIXED KEY 5 dapes nsa tec o aderit 52 ette cepto Eee ie UY 54 82 G GATE TIME departed eee Rin deine feret 89 I Ser VE MODE oisi iudicet dt 100 INCREMENT DIAL ee d eee ERES 11 K KEY ON DELAY eese vir iun 54 DEF KEY TRACK iride iud 62 DGO KEY TRACK pend a t ete pos 52 L DCA LEVEL otro rnnt tele ied 79 LINK au dde ar ette T 58 M Hooking Up to a Macintosh Series Computer 14 MIDE 25 MIDI Interface niece oed re ene 14 MIDI Keyboard uidit chido 20 MIDI R ceive Ghanrnel ductae diera 23 MIDI Ot pid e eta 26 MIDE Jacks tutae See RE oe tete oibus 12 MIDI Channel 26 adden 26 MOD WHEEL VIB nsi net ees eee 39 TIME itenim i ERE Aga 67 DGA MOD TIME unisce FERRE MEER 72 111 112 NAME 1st to 8th 50 OUTPUT OUTPUTJackS
15. BOB LowC 65 FA Hi Timbale i 60 Lo Timbale x i x i 7 84 Short Voss i 107 107 Key Name STANDARD Room Power Electro BOB i Jazz Orchstr 72 C Long Whistle i 73 t Short Guiro 1 Fay Da jdong Guiro sees EVE FEDES EOS MAE Oo IR a 75 1 1 0 4 Clabes EON f i BOBCabes 000002 DIGNE 76 E4 Hi Wood Biock D i i 77 FS Lo Wood Block 78 Faq Mute Cuica 79 16 Open Cuica 30 Gt Mute Triangle 51 4 Open Triangle 82223 82 17 71 Shaker i d 3 _ Jingle beli 84 C5 Belltree Echo Gras 1 65 oy 86 DS MuteSurdo i 87 1 15 Opensurdo 85 ES Xs 5 i se 89 FS Elec SD 90 i 5 Tom2 9 G5 Ficc Lo Tom a 92 65 EecMidTom2 Ficc Mid Tomi X 2 16 Brush Tap x X 95 06 Brush Slap X X X X X 99 Brush Swi x X x x x 100 EG Jazz BD X X X X x X 1010 FG Concert BD2 X X x X i x X Concert BDI x i WX Rn TIU CHRIS MEN X 103 G6 Concert SD n es x C X X X 104 Timpani X x X X X
16. EFFECT PARAMETER Y 106 4 niet RR deest em RU NU 94 4 UNIETUNE 5eelee ancor autista 95 529 UNT ROV CH ate ette e 96 UNIT d eec e ES 97 7 UNIT RCV PAO iu ote cussed etie 98 9 UNII RCV MODE 2 ehe ore i RR e dcs tette teeth DR RS 99 9 t Ser VEMODE 3 ieu eto 100 10 DDMP ene eer re ERO GU tetigerit 102 IDEAGIORY RESET onec US ette n eoe I 104 APPENDIX SINGLE PATCH Sumrhary d eee de UA d see e e E e ra 105 Drum Key ASSIgti t ear eene etu tede ste a 106 Portenta eee Sem ice eu bl te 108 GM ga GM RESET ei te ib ee a etn 109 Table of Temperament rece enn tede de entienden e e t P ER e c 110 dep 111 MIDI Implementation Chart 2 3 2 eere duet idle ee e ote M 9 Before You Try Out the GMega 9 Before You Try Out the GMega Some Precautions for Use To get years of service from your GMega please read and follow the following important instructions Location Avoid Direct sunlight such as near a window Temperature extremes such as directly in front of a heater or out of doors High humidity Sandy or dusty locations and
17. Ign 70 DCE VEL DEP TH cise Jesh rnt e 63 WAVE SELECT 5 5 re 81 DCO WAVE SELECT tee t M Eae 51 Z ZONE LOH dud ete ie cetero dece 37 112 GM Synthesizer Model GMega MIDI Implementation Chart Date Version JUNE 10th 002 Remarks Data is stored even after power is OFF Modulation Data entry Volume Panpot Expression Hold 1 Sustain Soft pedal Hold 2 Sustain Effect All Sound OFF Reset All Controllers RPN LSB MSB Transmitted Recognized Function Basic Default 1 16 1 16 Channel Changed A1 16each B1 16each Default mode 3 Messages X VEM Alere Note 0 127 Number True Voice 0 127 Velocit Note ON X Q y Note OFF x 9n V 0 8n V 0 127 After Key s X Touch Ch s X Pitch Bender X 1 X Control 6 X O Change 7 10 i 11 X 64 X 67 69 X C 91 X 120 X 121 X C 100 101 X Prog 71 True Jove o eo 0 1 27 System Exclusive O 1 Transmits STOP when power is on 2 123 127 C NO X Song Pos Song Sel Common Tune i System Real Clock Time Commands Local ON OFF Aux All Notes OFF Messages Active Sense Reset Notes Mode 1 OMNI ON POLY Mode 3 OMNI OFF POLY 1 Turn On or OFF by Exclusive Bank select by Exclusive R
18. Rie ed ment 15 PC ASG KEY SELECT PCGIEFEEGCT LEEVEL ic ERE Eo ba e RR PCM Waveforms a 45 e 78 DCA RELEASE OFFSET DCF RESO DEPTH cate ih dae DCA 22 000 OCF RELEASE S SECEDE ER ceu 11 BEC GEB S d ui 21 BEL om t MU Cu 100 SERIAL IAE co iu coded tuat ate 12 100 SINGLES EDIT Roca de SINGEESELEGT benda 2 DCF SUSTAIN1 LEVEL DCF SUSTAIN2 LEVEL T TEMPERAMENT REY Segno teretes 41 TEMPERAMENT 00200000 0 40 TRANSPOSE ERU 32 TUNE Seb ega ee aaa ge 33 TYPE eet em n nae pe Etre 59 U E 96 UNIT cie ege rr b qup RERO 95 UNIT REM 99 PGM uicit nbn 97 112 UNIT IDNE re e 95 VEL DEPTH VIB DEBEE ait eee estu 55 hz itachi pt a de eere VIB SPEED ndm VOLUME teet DCF VEL ASSIGN DCA VELGURVE jussu ey edere de eate 70 86 DCF VEL CURVE 62 83 VEL DEPTH t e
19. SYSTEM EDIT 9 SEC EDIT MODE m ET DCO WAVE SELECT Values HI LO 23 PLAY Notes Press the SINGLE EDIT button to enter Drum Edit mode 2 Select PC EFFECT with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set the level to HI or LO with a flick of the Increment Dial SEC PERCUS OUTPUT 80 80 81 DCO 81 Wave Select WAVE SELECT eet values F 7 MODE SELECT Wave w 5 p unction Select the Source Wave waveform for the Percus 5 FUNCTION SELECT sion voice 504 SYSTEM EDIT MODE t9 SEC EDIT MODE saer DCO COARSE Values 000 to 255 PLAY MODE Notes You have 256 different waveforms from which to choose including 6 DCs numbered 000 to 005 and 250 PCMs numbered 006 to 255 Not all of these waveforms will have a clearly defined pitch Even if all the other parameters remain the same you can dramatically alter the sound by putting in a different waveform for the Percussion sound For descriptions of the different waveforms 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select WAVE SELECT with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and select the Wave Number you want with the Increment Dial DCO Pitch a
20. 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF EG MOD T with the SINGLE EDIT button or the Increment Dial 3 Pressthe 6 button to move the cursor over to the Value entry and adjust the Modulation Time with the Increment Dial You can switch between F1 and F2 with the cursor button DCF Envelope Sustain 2 Level DCF SUSTAIN 2 LEVEL Setvalues F2 EDIT FUNCTION SELECT 5 SYSTEM EDIT MODE t SEC EDIT MODE CF RELEASE TIME Values 064 000 063 PLAY Function Specifies the Cutoff Frequency 2 that will be in effect until the key is released Notes Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF EG SUS2 with the SINGLE EDIT button orthe Increment Dial 3 Pressthe 6 button to move the cursor over to the Value entry and set it with the Increment Dial You can switch between F1 and F2 with the cursor button 67 67 68 DCF 68 DCF Envelope Release Time DCF RELEASE TIME Setvalues F2EDIT Function Specifies the time it will take from the release of the FUNCTION SELECT key to a volume level of zero 5 E SYSTEM EDIT MODE SEC EDIT MODE eT LEVEL Values 000 to 063 PLAY MODE Notes If the key is released before the envelope has reached its Sustain 1 or Sustain 2 level the decay starts imme
21. 1 105 Timpani X x x x x x 106 UN x x 108 C7 Timpani A X i Timpani Ae Room Tom Mid2 i Des Room Tom Mid1 4 8 Room Tom Hi2 X Room Tom Hil 8 EFF Echo Grus n n A blank indicates the same as GM Standard 107 107 108 Specificaitons Waveforms 108 16 bit PCM 16 bit DC Maximum Polyphony 32 Totally 32 sources Program Memory Two ROM Banks GM and SP one RAM Bank USER containing 128 Single Patches 7 Drum Kits and 128 Percussion sounds Multitimbrality 32 Sections Play Mode SNGL No RCV CH LEVEL STATUS Section Edit Mode COPY lt Sections 1 to 32 gt PAN TRANSPOSE TUNE EFFECT BEND DEPTH CUTOFF OFFSET DCA ATTACK RELEASE OFF SET ZONE LO HD MOD WHEEL VIB DEPTH PRESS VIB DEPTH HOLD TEMPERAMENT TYPE KEY Single Edit Mode COPY EXCH NAME MONITOR DCO WAVE SEL KEY TRACK FIXED KEY COARSE FINE KEY ON DELAY VIB DEPTH SHAPE SPEED AM DCF LINK CUT OFF RESO KEY TRACK VEL CURVE DEPTH AS SIGN ENV DEPTH ATK LEVEL ATK TIME DCAY TIME SUS1 LEVEL MOD TIME SUS2 LEVEL RLS TIME DCA ATK LEVEL VEL CURVE DEPTH ATK TIME DCAY TIME 5051 LEVEL MOD TIME SUS2 LEVEL RLS TIME 108 Drum Edit Mode COPY NAME EACH DCA LEVEL PAN EF
22. SECTION 3 Section Parameters That Control Timbre and Volume 3 1 Section Parameters 1 How Section Parameters are Organized As mentioned earlier you could think of a Section as something akin to a channel on a mixing board There are 32 such Sections on the GMega and each one has a variety of things you can set and change So really it s like a 32 channel mixer where you can change what instrument is playing on what channel however vou like and make fine adjustments to boot Pretty amazing On a mixer vou plug an instrument into a channel to get a new sound on the GMega you select a Single for a Section On a mixer you use the knobs to control the pan effects levels etc for an instrument on the GMega you use the Section Edit functions to select and adjust the parameters from the display screen I Single tone Drum Kit 2 How to Select a Section 1 In Play mode Tone number and Tone name are shown in the Section display Play Mode Display Tone Number Tone Name 001 to 128 ingle Section Number 010 32 Section Status MIDI Channel Number Output Level to 16A 01 16B 000 to 127 2 Press the cursor buttons or 6 to move the cursor to the Section Number location 3 Select a new Section Number using the Increment Dial 28 28 29 How to Edit 29 3 2 How to Edit Editing just means changing the values of certain settings to create something new Yo
23. 2 42 Creating Single Patch 1 eene ere eee e eene 42 1 General Procedure for Creating New 42 2 Before Sound is OUIpUt cere etc ee Eg nd Seres E hg e ER pees 43 2 Envelopes iius eee sear NRI ERIS de ene 44 4 Tone Generator How It Works sss 45 Single Edit Procedures 4i itae demere eere 46 1 Getting Into Single Edit eene nennen eres 46 2 How to Call Up Parameters and Change Their Values 46 3 Single CODY iiio oreet Duties deo der ee S eoe REY ecd 48 4 Exchanging 5 neiges iier di e REY IR 49 Single Patch Eding oan aiiin keo 0 50 Do NAME LIO Ee eso i tede debut 50 2 SOURCE MONITOR DCO WAVE 5 2 nee 51 2 TRACK FEXED KEY neriie npin eod eet eror ee reed redet dose OR Qa 52 4 DGO COARSE t centro tts p pie e o te e 53 5 DCO FINE KEY ON DELAY ove Hes theses rie fe tesi ones eee e ie 54 6 VIB DEPTH Hr EE EUH eL eden tire roi tse eade eate 55 7 VIB SHAPE VIB SPEED err ee eens ct er epe e re Uie opas dp eeu tenet rent 56 gh E 57 9
24. 2 Let s Get It Together 1 Hooking Up to a MIDI Keyboard It s easy to hook up the GMega for use as an expansion module on an electronic piano or synthesizer like the KAWAI K Series digital synths Plug one end of your MIDI cable into the MIDI OUT of the MIDI keyboard and the other end into MIDI IN A or MIDI IN B of the GMega Actually if you wanted to you could hook up two MIDI synths one in A and one in B MID Cable MID OUT Vemm Ju LLL MIDI IN A MIDI IN B MID OUT oo oooooo TT 5 55 25252222 Aue 2 Hooking Up to a Digital Sequencer Just run the MIDI cable from the MIDI OUT of the sequencer to the MIDI IN either A or B of the GMega If you re using a KAWAI Q 80EX 32 track sequencer with 2 MIDI OUTs you can plug one MIDI OUT into MIDI IN A or the GMega and the other into MIDI IN B This will let you control up to 32 sections simultaneously on the GMega Cabie MID OUT MIDI IN A MIDI IN B Q 80EX etc 13 13 14 Hooking Up 14 3 Hooking Up to a Macintosh Series Computer You can hook up the GMega directly to the modem or printer serial port of a Macintosh series computer You ll need a DIN 8 pin cable usually sold for use with printers to make the connection It s a good idea to take this manual or the GMega with you when you purchase the cable so you can check the pin pattern and make sure you re buying the
25. EDIT button to enter Single Edit mode 2 Select DCO COARSE with the SINGLE EDIT button orthe Increment Dial 3 Press the 6 button to move the cursor over to the Value entry and select COARSE with the Dial You can switch between 1 and S2 with the cursor button 53 53 54 DCO Fine DCO FINE DCO Set values Function Values 6 S2EDIT FUNCTION SELECT i 8 SYSTEM EDIT MODE 45 SEC EDIT MODE 913 KEY ON DELAY 128 to 000 to 127 PLAY MODE Makes fine adjustments to the Source pitch Notes 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCO FINE with the SINGLE EDIT button or the Increment Dial 54 128 is a full half step down 127 a full half step up This can only be set when KEY TRACK is ON When it is OFF the FIXED KEY parameter must be called up to set and fix the pitch of the Source See Key Track on page 52 3 Pressthe button to move the cursor over to the Value entry and set this to FINE with the Dial You can switch between 51 and S2 with the cursor button Key On Delay KEY ON DELAY Setvalues Cm B UG S2EDIT unction ets the time between receiving a Note On message a and the start of the sound SYSTEM EDIT MODE 2 Select KEY ON DELAY with the SINGLE EDIT button or the Increment Notes 4 Press Dial 3 Press amount of delay with the Increment Dia
26. Places that are subject to high vibration levels Power Supply Make sure vou are using the GMega with proper power supply and with the AC adapter that came with it Do not even think of using it with other adapters or at other voltages Makesurethateverything is properly hooked up before turning on the power And make sure that the power is turned off before hooking new things into the system Trytoplug into an outlet that is not also being used by devices that draw a lot of current or generate electrical noise Unplug the GMega if you are not going to be using it for an extended period of time Unplug the GMega when there s a danger of lightning strikes or other electrical disturbance Proper Procedure for Turning On the Power When connected to a computer and or MIDI keyboard turn on that device first then turn on the GMega then any audio devices instrument amp stereo system etc Turn the power off in the reverse order Hooking Up When hooking up external devices to the GMega turn off the power first on both sides to prevent damage to speakers or amps in the devices Effects from Other Devices TheGMegaisa high speed precision microprocessor devices As such it is very susceptible to malfunctions due to line noise or voltage spikes and fluctuations If this occurs try turning the GMega off waiting a few seconds then turning it on again MIDI Cables Be sure to use only standard MIDI
27. Q 41 007 Pythagorean Scale 522 035 Pure 1 Temperament Q 42 008 Meantone 3 2 036 Pure Bb 0 Temperament Q 48 009 Meantone 2 3b 037 Pure F 0 Temperament 0 49 010 Meantone 1 45 VORNE na 038 Pure C 0 Temperament Q 50 011 Meantone 5b Lemperimentz 039 Pure G 0 Temperament Q 51 012 Meantone 4 1 040 Pure Gb 1 Temperament Q 57 013 Meantone 5 041 Db 1 Temperament Q 58 014 Salinas 1 3 Syntonic Comma 042 Pure 1 Temperament 0 59 015 Verheijen Rossi 1 5 Syntonic Comma 043 Pure Eb 1 Temperament Q 60 Pure 016 Praetorius Meantone 044 Pure D 1 Temperament T 39 Tem 017 Schnitger Meantone 045 Pure A 1 Temperament T 40 018 Kirnbrger 046 Pure 1 Temperament 41 019 Kirnbrger II lt Kirnberger gt 047 Pure F 0 Temperament T 49 020 Kirnbrger III 048 Pure C 0 Temperament T 50 021 Werckmeister 049 Pure G 0 Temperament T 51 022 Werckmeister lt Werckmeister gt 050 Pure Ab 1 Temperament T 59 023 Werckmeister III 051 Pure Eb 1 Temperament T 60 924 Kirnberger Werckmeistar 052 Bb 1 Temperament T 61 025 Rameau Legros Meantone 053 Cb 2 Temperament T 69 026 1 Meantone 054 Pure Gb 2 Temperament T 70 027 Bruder Well Tempered 055 Pure Db 2 Temperament 1 71 028 i Br
28. SOLO means only one Section will play The SOLOing section will have a at the top of its Status display and the other 31 Sections will be Muted i e not sound 24 Pm sy M y rm d 25 Monitor Mode 25 2 4 Monitor Mode 2 25 The GMega is able to handle MIDI signals over 32 channels because it is equipped with two MIDI ports and B In Monitor mode you can see in the display what channels of the A and B are ready to receive MIDI data 1 In Play mode press both the Cursor buttons Od at the same time 2 This puts you in Monitor mode and the display will change to the following 3 In this example channels 1 2 3 8 and 10 of port A and channels 2 4 7 12 and 16 of port B are able to receive MIDI data 4 Press the 75 button to return to Play mode 5 About MIDI In order to make the most of the GMega s potential there are a few basic things you should know about MIDI 1 What is MIDI MIDI pronounced middv stands for Musical Instrument Digital Interface It is a standard for interfaces that control electronic musical instruments such as synthesizers and sound modules Most electronic instruments today are equipped with MIDI ports and the standard is being applied around the world In the MIDI standard all the actions that are used in a synthesizer performance are translated into standard digital signals that describe what note was played on the keyboard for how long wh
29. cables MIDI cables are limited to 15m in length Using cables that are longer than this can induce errors in data transmission and faulty operation Handling and Transporting Make sure all cables are disconnected during transport Be sure to pull on the end of the plug and not the cable itself when unplugging Use only as much force as is needed with switches and plugs Keeping the GMega in Good Shape For regular cleaning use a soft dry cloth If the GMega gets especially dirty clean it with a mild neutral detergent and wipe it down with a soft cloth immediately after Whatever you do don t use benzene based cleaning solutions or thinners 10 Before You Try Out the GMega 10 Data Backup Batteries The GMega is equipped with a special lithium backup battery to maintain data in memory even when the power is turned off These batteries have a lifetime of five years or more although this can depend somewhat on operating conditions We recommend you replace them at about the five year mark asa precaution When it comes time to do this ask at the store where you made your purchase about the nearest KAWAI Service Center Protecting Your Data During Repairs If you have to send out your GMega for repairs we recommend you dump all your most important data into another MIDI device ahead of time Try as we might there is always the chance that this data could be lost during the repair process Modific
30. cutoff point as a NN E function of how hard a key is struck the attack velocity CI SEDET SELECT The intensity of the modulation applied by this curve is 8 SYSTEM EDIT MODE adjusted by DCF VEL DEPTH see page 63 t SEC EDIT MODE Ric 5 ecu Le cro I M VDERVEIDEPTH Values 001 002 Wo MODE PLAY MO Notes CURVE 1 CURVE 2 5 5 6 8 Velocity Velocity 1 Pressthe SINGLE EDIT button to enter Single Edit mode 2 Select DCF VEL CURVE with the SINGLE EDIT button or the Increment Dial 3 6 button to move the cursor over to the Value entry and select either Curve 1 or Curve 2 You can switch between F1 and F2 with the cursor button 62 62 HAZA 63 DCF 63 DCF Velocity Depth DCF VEL DEPTH Function Sets how far the cutoff point moves in response to how hard a key is struck Set values 6 F2EDIT FUNCTION SELECT SYSTEM EDIT MODE 76 SEC EDIT MODE O DCF VEL ASSIGN Values 000 to 063 5 PLAY Notes When Filter Type is LPF and this is set to a positive value the harder you play the brighter the sound will be This change will depend on how hard the key is struck attack velocity as specified by the DCF Velocity Curve see page 62 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF VEL DEP with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor ove
31. message transmits timing clock and start stop commands when playing in sync with a sequencer and or drum machine Implementation Charts MIDI devices can only transmit and receive the messages they have in common That is MIDI will not give a device the ability to do something say aftertouch which it wasn talready designed to do And it just doesn t make sense to give every device the capability to do everything the MIDI standard allows nobody would be able to afford them So if for example a device that can t do aftertouch receives an aftertouch message it simply ignores it Every MIDI device comes with something called a MIDI Implementation Chart that summarizes what data that device is capable of implementing or acting on By matching up the Implementation Charts of two different devices you can see at a glance what kinds of messages they both can use and so what messages can be received and transmitted Drum Kits Drum Kits can handle a variety of sounds all at once With only 16 channels to go around you can t be giving every percussion instrument its own channel So instead upto 128 rhythm instruments are gathered together into one channel and each instrument is assigned a Note number or numbers that plays it That s called Drum Kit There are seven different Drum Kits in one Bank on the GMega Each kit is assembled with a certain music genre in mind such as Standard Power and so on 27 28 Section Parameter 28
32. of text Table of Contents 6 6 Table of Contents Wel Come ty 225 aee e edet nase eaten bee ite a e ec bl ege tee Gana e ted eta 1 reat res ol the GMega 2 e Reading This Manual ep ete oue teme c Ate dr E 4 9 Table of Contents tete mo Wea aee 6 Q Before You Try the GMega Some Precautions for Use 2 2 0 0010001100 0000 eme eni 9 can eee RB e ee DR NE eise me fete cam LU 11 BSECTION 1 Introduction ood eii eee bt 13 11 The Stuff That Comes With Your GMega 200220200220200 10010000 eerte trn 13 12 Get It Together rp RP er daa e s ene e 13 1 Hooking Upitoa MIDI erede eet en 13 2 Hooking Up to a Digital Sequencer sss eene nnne 13 3 Hooking Up to a Macintosh Series Computer ssssssssseeeeeeeernee 14 4 Connecting to a Personal Computer 1 2 012132 100000000000 14 5 Connections to Audio System 15 1 2 Overview olthe GMega sie o donee 16 19 MOGs iti ia temo nite tuia 16 2 Mega FUNCIONS 5 ated e rese abu b EU 17 SPowerlJph
33. offeatures that make it easy to synthesize high quality original sounds Add to that digital effects and built in rhythm functions and the ability to grow as you and your system grow 1 32 Parts Using 2 MIDI INs The GMega has a maximum 32 voice polyphony or 32 sections 16 channels x two MIDI INs A and B that can be played simultaneously drums included for a rich ensemble sound This makes it eminently possible to play complex music with many parts such as a classical piece using the variable multi timbral system to play each of the 32 parts independently SECTION 32 SECTION 31 SECTION 30 ERG SECTION 29 ER 9 NN MEE SINGLE TE 5 RCV CH SET SELECT LEVEL SET M 2 SECTION 1 MIDI IN A SINGLE OL MIDI IN B REV CHSET SELECT LEVEL SEC STATUS AUDIO OUTPUT OR Built in Computer Interface The GMega is equipped with a serial interface compatible with Macintosh series computers No extra MIDI interface is required just a Mac a sequencer program and a single GMega sound source is all you need to playback full band and orchestra pieces Temperaments The GMega has 55 preset temperaments Each of the 32 sections can play with a different preset which makes possible uncanny simulation of the slightly different temperaments of all the instruments gathered to create the sound of a real orchestra High Quality Sounds The GMega comes with 128 percussion sounds and 128 tones specially p
34. right thing When you have the right cord just run it directly from the modem or printer serial port of your Mac to the SERIAL I F port of the GMega This eliminates the need for a separate MIDI interface card or module MIDI Cable MIDI INA MID mW SERIAL VF Set the MIDI port clock speed to 1MHz using the application software sequencer etc on your Mac Youcanchange the MIDI signal routing using the Ser I F Mode setting OFF OUT SEQ EDIT For more about L this see the part about the MODE menu in SECTION 6 System Settings on page 100 4 Connecting to a Personal Computer You can connect the GMega to other kinds of personal computers too you will just need to purchase a separate MIDI interface either a card or external module MIDI Cable MIDI IN Almost all the button pressing you do on the GMega panels can also be transmitted from the MIDI OUT using 14 14 15 Hooking Up 15 5 Connections to Audio System 1 OUTPUT Jacks Connect the LINE OUT jacks L R on the rear panel to the appropriate inputs of an instrument amp or audio system In the case of an instrument amp these inputs are likely to be 1 4 plugs so you ll need to put the included stereo RCA to 1 4 adapters on the end of the Gincluded audio cable to make the connection These adapters will not be needed if you re connecting to an audio device like a stereo just plugthe audio cable directly i
35. the Increment Dial once to the left will signal No and cancel the operation right here 6 But we re sure so flip it to the right to answer YES and do the copy operation You can flip it left at any time to cancel 75 75 76 Calling Up Functions and Value Setting 76 4 Calling Up Functions and Value Settings 1 You can change to the function you want to edit by pressing the SINGLE EDIT button after you re in Drum Edit mode 2 Or move the cursor to the function position you want to edit and select the function with a turn of the Increment Dial 3 Pressthe cursor button to move to the Value entry then set or select your values with the Increment Dial You can step through the parameters one at a time by pressing the SINGLE EDIT button NAME 18T 8TH PCASG PONI DCALEVEL DOF TYPE ucl E DCF ENV DEPTH WAVE SELECT SUSTAIN LEVEL DCOPITOH DOF ATTACK LEVEL eme BGO FINE LCSXETME Parameter value BEF CUTOFF DCF VEL CURVE _ VEL DEPTH DOF VEL DEPTH OCAVELGURNE DGF DECAY TIME DGFATIACKTIE OCF VELASG e a ee ae ran LECCE CM 76 76 55 Percussion Assign 77 5 2 Editing a Percussion Percussion
36. tj DCF RESO DEPTH Values 000 to 255 97 PLAY MODE Notes Larger values move the cutoff point to higher frequencies Setting the value too low might eliminate the sound entirely When DCF is LPF 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCF CUTOFF with the SINGLE EDIT button orthe Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set the DCF cutoff point with the Increment Dial 82 82 83 DCF DCF Resonance Depth Div CU MEN jn e a a a DCF RESO DEPTH Setvalues H MODE SELECT o 83 Function Sets the level in the vicinity of the cutoff point FUNCTION SELECT SYSTEM EDIT MODE 1 SEC EDIT MODE z es S DCF VEL CURVE Values 000 to 003 PLAY MODE Notes The higher the value the more the harmonics right around the cutoff frequency are empha sized This lends a characteristic synthy quality to the sound 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCF RESO DEP with the SINGLE EDIT button or the Increment Dial 3 Press button to move the cursor over to the Value entry and set the Resonance Depth by spinning the Increment Dial DCF Velocity Curve DCF VEL CURVE E MODE SELECT unction ects the curve used to specify the cutoff point as a s function of how hard a key is str
37. to edit a Drum Patch System Settings How to make settings relating to the way the GMega works overall 5 About the Modular Information Panels 5 About the Modular Information Panels You will see the following format on many of the pages in this manual to help explain features and procedures To make it easier to use there s a section index on the right edge of each page cross referenced to the Functions Table of Contents and the title of that section of the manual is displayed in the upper right upper left for left handed pages You ll find the page number displayed in all four corners Settable Values Section Names Thema Title Display Screens Section 5 MODESELECT FUNCTION SELECT FUNCTION SELECT SEC EDIT MODE SGL DR EDIT MODE USER GM SP PLAY MODE Function GM General MIDI Bank SP Sound Palette Bank USER Bank for Storing User Sounds in Memory Press the SYSTEM button to enter System Edit Er die Front Panel Buttons mode Us UNT ee and Their Functions Press the CURSOR button to move the cursor to thc GM in thc display Select a Bank with the Dial About the Functions Table of Contents The Functions Table of Contents can be pulled out of the front of this book as shown below and folded over for ready reference while reading the text with no flipping back and forth A Section index linked to the Function Table of Contents is also dispalyed on the right edge of each page
38. to move the cursor over to the Value entry Set Decay Time with the Increment Dial You can switch between F1 and F2 with the cursor button DCF Envelope Sustain 1 Level Values 064 to 000 to 063 PLAY MODE Notes You may notice some modulation during a sustain sound on certain Waveforms even when you have Sustain 1 and 2 levels set the same If this happens try setting a longer Modulation Time P 67 1 Press the SINGLE EDIT button to enter Single Edit mode 2 3 66 DCF SUSTAIN 1 LEVEL Q Setvalues Function Specifies the Cutoff F 1 that will be in eff unction the uto requency that w1 in effect 7 until the key is released Note Off is received O FUNCTION SELECT 58 SYSTEM EDIT MODE 5 SEC EDIT MODE 9 5 DCF MOD TIME Select DCF EG SUSI with the SINGLE EDIT button or the Increment Dial Press the button to move the cursor over to the Value entry and set Sustain 1 with the Dial You can switch between F1 and F2 with the cursor button 66 2 67 DCF 67 DCF Envelope Modulation Time DCF MOD TIME 0 Setvalues F TFR 5 F2EDIT unction Sets the amount of time it takes to go from the nr gt Sustain 1 Level to the Sustain 2 Level cutoff fre FUNCTION SELECT 99 SYSTEM EDIT MODE quency 9 SEC EDIT MODE DCF SUS2 LEVEL PLAY Values 000to 063 Notes
39. to oscillate from 5051 to 5052 with a period equal to the MOD TIME for as long as the key is pressed 69 69 DCA 70 70 DCA Velocity Curve DCA VEL CURVE Setvalues F E h 1 J S2EDIT unction i Selects how the envelope volume and sustain vary 5 FUNCTION SELECT when these are controlled by how hard a key is Ns struck the attack velocity SYSTEM EDIT MODE SEC EDIT MODE 5 DCA VEL DEPTH Values 001 002 PLAY Notes CURVE E E E 5 Velocity Velocity 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCA VEL CURVE with the SINGLE EDIT button or the Increment Dial 3 Pressthe 6 button to move the cursor over to the Value entry and select either Volume Curve 1 or 2 with the Increment Dial You can switch between 51 and S2 with the cursor button DCA Velocity Depth DCA VEL DEPTH 5 Functi factor for h h the vol dues unct on A actor or how much the vo ume and sustain wi amp FUNCTION SELECT vary in response to changes in the envelope 99M SYSTEM EDIT MODE t5 SEC EDIT MODE 55 DCA ATTACK TIME Values 000 to 063 PLAY MODE Notes The way the volume actually changes as a function of velocity is set by the DCA Velocity Curve see above 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCA VEL DEPTH with the SINGLE E
40. 1 and S2 with the cursor button 56 56 OZA OAD 57 AM AM Ring Modulation AM Set values MODE SELECT unction Sets whether or not to modulate the Source 1 wave amp FUNCTION SELECT form with the Source 2 waveform 54 SYSTEM EDIT MODE SEC EDIT MODE DCF LINK Values OFF 9 pIAY MODE Notes Ring modulation is used to make clangorous strident sounds that used to be hard to produce because of their rich overtones The effect can increased by increasing the LEVEL of the modulating waveform Source 1 If AM is ON copying a Source from another Single will turn it OFF 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select AM with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and turn it ON or OFF with a flick of the Increment Dial 57 is applied even if Source 2 is currently Muted 51 gt gt DCF 52 DCO DCF DCA 15 displayed and you will be unable to do anything with this setting when the tone is set to NORMAL one Source 57 when setting this parameter ON 57 58 DCF 58 DCF Link DCF LINK PUE Set values MODE SELECT FUNCTION SELECT SYSTEM EDIT MODE SEC EDIT MODE 49 DCF TYPE Values ON OFF PLAY MODE Notes When set to ON both Source 1 and Source 2 DCF
41. 75 Piccolol 1 2 Vibes NE 76 __ PanFlute 1 012 ElecOrgn 2 76 Piccolo2 2 3 Marimba 1 77 Bottle 1 013 1 2 77 Recorder 2 4 Xylophon rod 78 Shakhach 2 014 PipOrgn2 2 0 PanFlute 1 5 TubulBel o 1 79 Whistle 2 015 PipOrgn3 2 Jr 079 S Sax 1 16 Dulcimer 2 80 Ocarina 1272 016 Acordion TRO 080 A Sax 1 17 DrawOrgn 2 e 81 Squareld 2 7 2 081 T Sax 1 18 PercOrgn 2 82 Sawld 2 018 2 2 082 B Sax diez 19 RockOrgn 2 83 CaliopLd 019 Harpsi 3 2 083 11 1 20 ChrcOren 2 Chiff Ld 2 020 1 1 084 Cl2 1 21 ReedOrgn 2 85 Charanid 2 021 Clavi 2 085 Oboe NE 22 Acordion 2 86 Voice Ld 2 Clavi 3 SawBrass 2 23 Harmnica 1 87 Fifth Ld Celesta Bassoon 2 24 2 88 Bass amp Ld 2 Celesta2 Harmnica 1 25 NvlonGtr 1 89 NewAgePd 2 1 1 26 SteelGtr 1 90 Warm Pd SynBras2 1 27 Jazz Gur er 91 PolvSvPd OvdrveGt 2 1 28 _ 1 92 Choir Pd 2 Dis Gt 1 092 Tb2 2 29 Mute Gtr __1 95 Bowed Pd 2 SvnBs1 2 FreHorn1 EE 30 Ovrdrive 2 94 Metal Pd 2 030 SvnBs2 1 094 FreHorn2 2 31 Distond EN 95 _ Halo Pd 2 031 SynBs3 2 095 Tuba 2 32 1 96 Sweep 032 4 2 096 BrsEns 1 1 33 1 97 Rain 2 033 _NewAgePd 2 097 BrsEns 2 2 34 FngrBass 1 98 SoundTrk 2 034 Warm Pd 2 098 Vibe 1 1 35 PickBass Bo 99 Crysal 2 035 Choir Pd
42. Assign Key Select PC ASG KEY SELECT Set values F i VALUE EDIT Function Select the key you want to edit and the Percussion A FUNCTION SELECT voice assigned to that key 6 SYSTEM EDIT MODE 76 SECEDIT MODE 5 PC NAME Values C 2 to G8 or 001 to 128 PLAY MODE Notes If you select a key that already has a Percussion voice assigned to it the edit vou make will overwrite the old voice 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select PC ASG mode with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Key Name entry and select the key you want to edit with the Increment Dial 4 One more press of the button takes you to the entry where you select the Percussion voice number 77 77 78 78 Percussion Name Set values PCN 65 NAME NEXT No 5 Function Give a name to the Percussion voice currently being FUNCTION SELECT edited SYSTEM EDIT MODE SEC EDIT MODE A7 DCA LEVEL Values Letters numbers symbols 25 MODE Notes 1 Press the SINGLE EDIT button to get into Drum Edit mode 2 Select PC N with the SINGLE EDIT button or the Increment Dial 3 Use the Dial to specify the tone name by setting it one character at a time up to eight characters These are the letter
43. CT Envelope i 78 SYSTEM EDIT MODE 301 SECTION EDIT MODE t DCF TYPE i Values 000 to 063 5 PLAY MODE 4 i Notes The higher the Envelope Curve level the higher the cutoff frequency the brighter and crisper the sound 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA ATK LEVEL with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and adjust the Attack level with a twist of the Increment Dial DCF Type DCF TYPE Set values MODE SELECT o 5 FUNCTION SELECT SYSTEM EDIT MODE SECTION EDIT MODE Sey FUNCTION SELECT Function Selects the filter type Values LPF HPF 97 PLAY MODE Notes This selects the type of filter that will process the sound source waveform output from the Source The LPF cuts out harmonics above the set Cutoff Frequency to tone down and mellow sounds with high harmonic content The HPF cuts out the fundamental and harmonics below the given Cutoff Frequency so that the tone is defined only by its higher harmonics 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA ATK LEVEL with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and adjust the Attack level with a twist of the Increment Dial 92 Bank Select 92 SECTION 6 System Settings Now
44. DEPTH P 87 AT LEV P 90 85 85 86 86 DCF Envelope Decay Time DCF DECAY TIME cu m MODE SELECT g p unction Speci jest e amount time etween the Attac and amp FUNCTION SELECT the point at which the Sustain Level frequency is reached SYSTEM EDIT MODE t9 SEC EDIT MODE DCA VEL CURVE Values 000 to 063 5 PLAY MODE 1 Notes The smaller the values the shorter the Decay Time 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCF EG DECAY with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set the Decay Time with the Increment Dial DCA Velocity Curve DCA VEL CURVE Set values RIS SELECT unction ects how the envelope volume and sustain vary when x opem these are controlled how hard a key is struck the AFUNCTION SELECT attack velocity The intensity of this effect is adjusted Q SYSTEM EDIT MODE using the parameter DCA VEL DEPTH see next page 65 SEC EDIT MODE 9t DCA VEL DEPTH Values 001 002 27 PLAY MODE Notes CURVE 1 CURVE 2 5 5 i Velocity Velocity 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA VEL CURVE with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cur
45. DIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set the Velocity Depth factor with the Dial You can switch between 1 and S2 with the cursor button 70 70 TOAD moo 71 DCA 71 DCA Envelope Attack Time DCA ATTACK TIME Setvalues Yom ps EE S2EDIT unction Specifies the rate of increase in envelope leve B FUNCTION SELECT during the attack portion of the sound a 5 5 EDIT MODE SEC EDIT MODE sa DCA DECAY TIME Values 000 to 063 0 PLAY MODE Notes The smaller this value the sharper faster the attack 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCA EG ATTACK with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and adjust the Attack with the Dial You can switch between 1 and S2 with the cursor button DCA Envelope Decay Time DCA DECAY TIME 0 Set values 5 S2EDIT FUNCTION SELECT 55 SYSTEM EDIT MODE SEC EDIT MODE t DCA 5051 LEVEL Values 000 to 063 PLAY MODE Function Specifies the amount of time between the Attack and when the Sustain Level 1 volume level is reached Notes The smaller the values the shorter the Decay Time 1 Press the SINGLE EDIT button to enter Single Edit mode 2
46. DIT button or the Increment Dial 3 5 button to move the cursor over to the Value entry and adjust the Attack with the Dial GATE TIME P 89 ES ATTACK DECAY TIME TIME P 88 P 89 88 88 89 DCA 89 DCA Envelope Decay Time Set values MODE SELECT FUNCTION SELECT 7 SYSTEM EDIT MODE DCA DECAY TIME Function Specifies the amount of time between the Attack and the point at which the Sustain Level volume is reached SEC EDIT MODE SS GATE TIME i Values 00010 063 PLAY MODE Notes The smaller the values the shorter the Decay Time 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA EG DECAY with the SINGLE EDIT button or the Increment Dial 3 the 6 button to move the cursor over to the Value entry and adjust the Decay time with a twist of the Increment Dial Gate Time GATE TIME Set values Function This sets how long a P ll sound DUO unction is sets how long a Percussion voice will sound regardless of the Decay setting SELES 9t SYSTEM EDIT MODE t SEC EDIT MODE DCF ATK LEVEL Values 001 to 255 PLAY MODE Notes The larger the values the longer the Gate Time 89 89 90 90 Attack Level DCF ATK LEVEL C Setvalues F CRIME er MODE SELECT unction Specifies the vo u
47. EY TRACK with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and select ON or OFF with the Dial You can switch between 51 and 52 with the cursor button Fixed Key FIXED KEY Setvalues Function Sets the fixed pitch for each 5 hen KEY unction ets the fixed pitch for each Source when 4 FUNCTION SELECT TRACK is OFF E SYSTEM EDIT MODE 6 SEC EDIT MODE t5 COARSE Values C 2 to G8 PLAY MODE Notes This sets the fixed pitch for each Source when KEY TRACK is set to off The pitch cannot be fixed when KEY TRACK is ON See Key Track 1 Pressthe SINGLE EDIT button to enter Single Edit mode 2 Select FIXED KEY with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set the fixed pitch with the Dial You can switch between 51 and 52 with the cursor button 52 52 OZA 53 DCO 53 DCO Coarse S Set values 6 S2EDIT FUNCTION SELECT SYSTEM EDIT MODE 65 SEC EDIT MODE WM FINE DCO COARSE Function Sets the pitch of each Source in half tone increments Values 036 to 000 to 036 9 PLAY MODE Notes Can be set up or down three octaves When KEY TRACK is OFF you can fix the Source pitch by calling up the FIXED KEY parameter See Key Track on page 522 1 Press the SINGLE
48. FECT WAVE SEL PITCH FINE DCF CUTOFF RESO VEL CURVE DEPTH ASSIGN ATTACK DECAY DCA VEL CURVE DEPTH ATK TIEM DCAY TIME GATE TIME DCF ATK LEVEL SUS LEVEL ENV DEPTH TYPE Monitor MIDI IN System Parameters SINGLE BANK SEL EFFECT TYPE PARAMETER 1 4 UNIT TUNE RCV EXCL MODE DUMP ALL SEC SYS POWER ON MODE Jacks DC IN LINE OUT L R PHONES MIDI NI IN2 OUT THRU1 THRU2 SERIAL I F Display 16 X 2 Backlit LCD External Dimensions mm 219 W X 189 D X 44 Weight 1 5 Kg 108 109 109 GMega GM RESET DATA SEC EDIT SNGL No 001 SEC1 26 DR1 RCV CH SEC1 01A SEC2 02A SEC32 16B LEVEL 100 STATUS ON PAN 00 TRANSPOSE 000 TUNE 000 EFFECT LEVL HI BEND DEPTH 02 CUTOFF OFST 000 ATTACK OFST 000 RELEAS OFST 000 ZONE LO 2 ZONE HI G8 MOD WHL VIB 127 PRESS VIB 127 RCV HOLD ON TEMP TYPE 001 TEMP KEY C 109 109 110 110 Table of Temperaments A temperament is a set of rules defining the precise pitch frequency at each note of a 12 note scale from do to ti Certain temperaments are appropriate for different instruments or types of music Pianos and organs use Equal Temperament string woodwinds and brass use Pure Temperament and the Pv thagorean scale is used by strings in certain especially beautiful melodies Refer to a textbook on music theory if you d like to learn more about the different temperaments On the GMega each individual part can have its own Te
49. METER 1 2 3 4 Edit parameters of selected Effect UNIT TUNE Fine tune overall pitch of GMega UNIT RCV CH Set MIDI Receive channel UNIT RCV Turn Program Change Receive ON OFF UNIT RCV EXCL Turn SysEx Receive ON OFF UNIT RCV MODE Set Receive mode Ser I F MODE Select SERIAL mode DUMP ALL EXEC Dump all data to external device DUMP SEC SYS EXEC Dump all SEC or System data to external device FACTORY RESET EXEC Reset to factory defaults 18 18 19 Power Up 19 1 4 Power Up 1 Check all the connections between the GMega and periph eral devices Turn down the volume on all playback devices instrument amp stereo 2 Turnon MIDI keyboard then GMega then computer in that order 3 When you press the GMega POWER button to turn it on you ll see a screen like the one to the right 4 After you ve turned on the playback devices adjust the GMega volume and the playback device volume to get the proper volume level 1 5 Play the Demo Song The GMega comes with a song already in memory that shows off the sparkling sounds of the DMS2 tone generator 1 InPlay mode press the SEC EDIT and SINGLE EDIT buttons SEC EDIT SNGL EDIT at the same time to start the Demo song GM DEMO 2 You ll see a message from KAWAI in the display 3 Pressthe EXIT button to quit the Demo after which you ll be returned to Play mode Note n The Single Bank is set to GM and the Section and Effect s
50. Mega YNTHESIZER MODULE OWNER S MANUAL KAWAI Welcome We d like to take this opportunity to thank you for purchasing the KAWAI GMega Synthesizer Module The GMega is a top quality GM compatible synthesizer module that built around the KAWAI proprietary DMS2 Digital Multi Spectrum tone generator The great sounds in the DMS2 make it ideal as a sound source for a computer sequencer or as an expansion module for a synthesizer or electric piano It s easy to create your own sounds that mimic the multi frequency sonic complexity of the real world with the DMS2 tone generator in the GMega Starting from 16 bit PCM or DC digital cyclic waveforms creating beautiful sounds is simply a synthesis of the parameters which make up the tones We hope you ll thoroughly read this manual before using the GMega It will help you get the most out of its great features for many years to come Macintosh is a registered trademark of Apple Computer Inc GM is an abbreviation for General MIDI a recommended standard format to be followed by all manufacturers which specifies how MIDI functions are to be implemented in tone generators 1 1 2 Features 2 Features of the GMega The GMega is a sound module built around the DMS2 tone module and compatible with the new GM System for standardizing certain MIDI functions on electronic musical instruments regardless of manufacturer or country of origin This state of the art sound module has lots
51. Mega It is all accomplished using special MIDI standard signals from a sequencer or other MIDI device rather than using the knobs on the front panel This can be done on any orall ofthe 32 channels The received Program Change No corresponds toa Single Patch number or Drum Kit number as shown below Single Patch Single Patch No Drum Kit Kit No DRI DR2 DR3 4 DR5 DR6 DR7 Program Change No 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 gt 33 34 Double Tones Cwith two Sources have next to the Single tone numbers These use up twice as many voices L naturally so you can have only 16 of these playing at one time maximum polyphony of 16 22 22 gt gt 23 Using Some of the Functions and Listening to the Results 23 Receive Channel Set 5 Setvalues Lem m LEVELSET unction Sets the MIDI receive channel for a Section 5 SEC SELECT SYSTEM EDIT MODE SEC EDIT MODE b SNGL DR EDIT MODE Values 01A to 168 018 to 16B looping a SEC SELECT Notes MIDI INs and B each have 16 independent channels available If you have a MIDI keyboard set to transmit over channel 1 connected to MIDI IN B for example then this should be set to 01 1 Move the cursor to the Receive Channel location in the display and select the desired channel w
52. NGL DR EDIT Values 128 to 000 to 127 O PLAY MODE Notes The pitch can be changed roughly 50 cents down 127 or 50 cents up 127 or anywhere in P 8 8 yw between If you have the same tones on different Sections and give each a slight offset in j tuning when you play them at once the combination will sound thicker and you ll get a sound with more weight 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Press the SEC EDIT button or spin the Increment Dial to select TUNE 3 Move the cursor over to VALUE and change the TUNE setting 33 YES OO Ao 33 34 Editing Section Parameters 34 Effect Level EFFECT LEVEL Function Set the effects for each Section to HI or LO Setvalues MODE SELECT FUNCTION SELECT 98 SYSTEM EDIT MODE BEND DEPTH SNGL DR EDIT MODE Values HI LO PLAY MODE Notes This sets how effect is to be applied The effect Reverb Delay is set using System Edit see System Edit on page 92 for more about the effect types and settings pag p g 1 Pressthe SEC EDIT button to switch into SC EDIT mode 2 Pressthe SEC EDIT button or spin the Increment Dial to select EFFECT 3 Move the cursor over to VALUE and set EFFECT to HI or LO YES OO do For the Drum Kits in a Section the effect on the output is shown in the table to the right 34 34 35 E
53. PN 0 Pitch Bender sensitivity 1 Master fine tuning 2 Master coarse tuning Vaiues are given by Data entry Mode 2 OMNI ON MONO Mode 4 OMNI OFF MONO Yes X No KAWAI Musical Instruments Manufacturing Ltd 200 Terajima cho Hamamatsu Japan OW 301Y Printed in Japan
54. STEM EDIT MODE 5 TRANSPOSE SNGL DR EDIT MODE Values L64 to 00 to R64 RND PLAY MODE Notes 00 means the sound is centered in the stereo field RND means there isa different random Pan applied every time a key is pressed for every new Note On message received AUTO means the sound shifts leftward at a constant rate 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Pressthe SEC EDIT button or spin the Increment Dial to select PAN 31 3 Move the cursor over to VALUE and change the Pan setting 4 31 32 Editing Section Parameters 32 Transpose TRANSPOSE Setvalues Function Transpose all the notes in a Section in half tone A 5 FUNCTION SELECT S SYSTEM EDIT MODE Se TUNE M t3 SNGL DR EDIT MODE Values 024 to 000 to 024 5 PLAY MODE Notes 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Pressthe SEC EDIT button or spin the Increment Dial to select PAN 3 Move the cursor over to VALUE and change the Pan setting 4 YES X9 You won t be able to change the Transpose setting if that Section is currently assigned to a Drum Kit 32 32 33 Editing Section Parameters 33 Tuning TUNE Set values F Se MODE SELECT unction Make fine adjustments to the pitch of Section A FUNCTION SELECT YR SYSTEM EDIT MODE 05 EFFECT LEVEL S
55. Select DCA EG DECAY with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and adjust the Decay time with a twist of the Increment Dial You can switch between 1 and 2 with the cursor button 71 71 72 DCA 72 DCA Envelope Sustain 1 Level DCA SUSTAIN 1 LEVEL Set values uu Vu 20 S2bDIT Function Sets the Sustain 1 volume level 5 FUNCTION SELECT SYSTEM EDIT MODE SEC EDIT MODE E DCA MOD TIME Values 000 to 063 PLAY MODE Notes There will be no sustain if you have this set to 000 regardless of the Modulation Time and Sustain 2 settings In addition you may notice some modulation during a sustain sound on certain Waveforms even when you have Sustain 1 and 2 levels set the same If this happens setting a longer MOD TIME pg 72 1 Pressthe SINGLE EDIT button to enter Single Edit mode 2 Select DCA EG 5051 with the SINGLE EDIT button or the Increment Dial 3 Press the button to move the cursor over to the Value entry and set Sustain 1 with the Dial You can switch between 1 and S2 with the cursor button DCA Envelope Modulation Time DCA MOD TIME Q Set values s 5 E i S2EDIT Sets the amount of time it takes to go from the FUNCTION SELECT SYSTEM EDIT MODE SEC EDIT 7 049
56. Type with the SYSTEM button or by pressing the button and rotating the Dial 3 Pressthe button to move the cursor over to the Effect Type entry and set it with the Dial SVS EFFECT TYPE Oa aT MODE SELECT Function Selects the type of effect that will be used A FUNCTION SELECT 19 EFFECT PARAMETER SEC EDIT MODE SGL DR EDIT MODE Values REV 1106 PLAY MODE Notes The effect type selected here will be applied equally to the Section and Drum Kit You can however set EFFECT LO or HI independently for each Section or Drum Kit see page 34 The effect of the selected effect can also be changed by a variety of parameters It may take a few seconds for the Effect to switch 93 93 93 94 Effect 94 Effect Parameters for REV 1 to 6 EFFECT PARAMETERS 1 to 6 Setvalues MODE SELECT Function Ed parameters for each of the Reverb effects 1 2 amp FUNCTION SELECT zi F UNIT TUNE SEC EDIT MODE 9 SGL DR EDIT MODE 95 PLAY MODE Values PARAMETER 1 000 to 010 Common setting for REVI 6 PARAMETER 2 REVHIDUMP 000 to 010 Common setting for REV1 to 6 PARAMETER 3 REV DEPTH 001 to 010 Common setting for REV1 to 6 PARAMETER 4 REVDEPTHLO 001 to 010 Common setting for to 6 Notes REVERB TIME The larger this value the longer the reverb REV PRE DELAY The higher the setting the longer the
57. a X Macer gn x x X D BOB Midconga X X X X x E BOB Lowc E X p XU Xt re PUN lo El BOB Mar ODE X X X x 17 BOB Clabes S X X X X MONDO Rick X X x as TEN X s G4 Gated SD X 2 c 20 X gt Io 22 X 23 X 24 i Pow emis X ous 5 01 2 26 27 CAI Low Tom e a Metoronome Click o oe oer E Open HH 35 BO Ac Bass Drum 2 36 C1 Bass Drum MONDO Kick Elec SD BOB BD Jazz BD Orch BDI en Side Stick 0 38 DI Ac Snarel QGaedsN _ BOB SD o BrushTap 39 HandClap M 30 El AcSnare2 Fl tow F Tom n Tom Low2 Powerfomlow2 Flec d Lam F A i oh al G1 ih 1 Room Tom 0 Power TomLowl Eicc Lo Tomi Timpani pup o 1 Pedal HH i _ 48 2 Ce TopCyml High Tom Tom Hil ChinaCym RideBell _ Tarabourinc 55 102 SplashCvm i 561 1092 Cowbel MEIN MER BOB 57 A2 1 i EN l 55 m ds T 59 B2 E SidCvm2 60 C3 Hi Bongo t 61 Cu Tie Bongo 0 T px BOB d ot Lo Conga E
58. ange the setting for the amount of change in Vibrato 4 Pressure Vibrato Depth PRESS VIB Setvalues Fonction Sew the amount of change inthe assigned effea 0 MODE unction ets the amount or change in the assigned 4 1 caused by Aftertouch 2 FUNCTION SELECT Q SYSTEM EDIT MODE 57 RCV HOLD e APT SNGL DR EDIT MODE Values 000 to 127 PLAY MODE Notes When Vibrato is also assigned to Modulation Wheel Pressure Depth and Modulation Wheel settings will be added together Press the SEC EDIT button to switch into SC EDIT mode 2 Press the SEC EDIT button or spin the Increment Dial to select PRS DEPTH 3 the cursor over to VALUE and change the setting 4 YES OO 55 39 39 40 Editing Section Parameters 40 Receive Hold RECEIVE HOLD Set values MODE SELECT unction i Turns the Hold function on and off gt FUNCTION SELECT 765 SYSTEM EDIT MODE TEMP TYPE t3 SNGL DR EDIT MODE Values ON OFF PLAY MODE c Notes When ON the sound is held out or sustained for as long as the Hold signal is received When OFF all Hold signals are cancelled Hold will not work if if the Section is currently assigned to a Drum Kit 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Press the SEC EDIT button or spin the Increment Dia
59. ations Don t open up the case and internals or otherwise try to modify the GMega you might wind up hurting either yourself or the machine And you ll void the warranty 10 10 11 Part Names Part Names 11 sizer MODULE ret SINGLE SINGLE NAME KAWAI v GENERAL RCV CH LEVEL STATUS MONTIC 328 s NND Front Panel 7 POWER Switches the power on and off with each press of the button 2 PHONES Astereo mini plugfor headphones The Volume knob controls headphone volume VOLUME Adjusts the volume at the headphone jack and output jacks 2 DISPLAY A 16 2 line LCD display showing settings and operations on the GMega 5 CURSOR These buttons move the cursor in the display Pressing the button moves the cursor toward the left and to the right Pressing both at once puts you into the MIDI Monitor mode 11 6 EXIT Returns you to Play mode whenever you are in one of the Edit modes Press the Exit button and the cursor button at the same time to perform a GM Reset This is not included in SYSTEM SEC EDIT Puts you in Section Edit mode Pressing 7 and 8 at the same time plays the Demo song SINGLE EDIT Puts you in Single Edit Drum Edit mode 9 SYSTEM Puts you in System Edit mode Pressing the SINGLE EDIT and SYSTEM buttons at the same time sends Bank S
60. channel and so play each Section like an independent instrument Mode Mode is important when you are transmitting or receiving MIDI data There are two modes Poly and Mono that control whether performance messages sent to the MIDI receive channels are received polvphonically or monophonically There is also an indicator for Omni On Off If it s the GMega vill play all MIDI messages on all channels regardless of what the actual receive channel setting is Note Messages This is the most basic of the messages by which MIDI transmits musical performance data Each message contains information about which key was pressed Note Number how hard Velocity and exactly when it was pressed Note On and released Note Off Note Number Each key on the keyboard has been assigned a number called its Note Number Middle C3 has a note number of 60 and this increases bv one for every half step up the scale or decreases by one for every half step down Note Numbers 1 127 correspond then to all the notes from C2 to G8 on the keyboard in that order Velocity This message transmits how hard the key was struck Release Velocity This message transmits how sharply you let up on the key It s also sometimes called the Off Velocity Pressure After you have struck a key but before you release it vou can add interesting effects that are controlled by the amount of pressure applied to that key This message transmits that information It
61. crement Dial You can switch between F1 and F2 with the cursor button DCF Envelope Attack Time DCF ATTACK TIME Set values Function Specifies th fi lope level C OSEAEDIT unctio the rate increase in enve leve during the attack portion of the sound FUNCTION SELECT 54 SYSTEM EDIT MODE t9 SEC EDIT MODE t3 DCF DECAY TIME O PLAY MODE Values 000 to 063 Notes The larger this value the slower the change in envelope level 1 Pressthe SINGLE EDIT button to enter Single Edit mode 2 Select DCF EG ATTACK with the SINGLE EDIT button or the Increment Dial 3 button to move the cursor over to the Value entry and use the Dial to set the EG AT LEV You can switch between F1 and F2 with the cursor button 65 65 66 DCF 66 DCF Envelope Decay Time DCF DECAY TIME C Set values ED Aesth ra eer 5 F2EDIT unction Specifies the amount of time between the Attack and S FUNCTION SELECT when the Decay Level 1 frequency is reached SYSTEM EDIT MODE SEC EDIT MODE VO DCF SUS1 LEVEL Values 000 to 063 5 PLAY Notes 1 2 3 The smaller the values the shorter the Decay Time Press the SINGLE EDIT button to enter Single Edit mode Select DCF EG DECAY with the SINGLE EDIT button or the Increment Dial Press the button
62. delay time REV DEPTH The larger this value the more intense the effect 1 Select Effect Type then press the System button or press the button and rotate the Dial to select the parameter to be set 2 Movethecursorovertothe Value entry and set it with the Increment Dial 94 94 Z mT 95 Tuning 95 Unit Tune UNIT TUNE C Setvalues c SELECT Function Adjusts the tuning of the GMega as a unit amp FUNCTION SELECT 9 UNIT RCV CH SEC EDIT MODE SGL DR EDIT MODE Values 128 000 to 127 amp PLAY Notes This be used for tuning to the pitch of pianos and other instruments The maximum values are a full half step about 50 cents Press the SYSTEM EDIT button to enter System Edit mode Press the SYSTEM button or press the button and rotate the Dial until you see the UNIT TUNE screen in the display 3 Pressthe 6 button to move the cursor over to the Value entry and set it with the Increment Dial 95 95 RCVCH 96 5 SELECT amp FUNCTION SELECT E UNIT RCV SEC EDIT MODE C SGL DR EDIT MODE E PLAY MODE 96 Unit Receive Channel UNIT RCV CH Setvalues Function Sets the channel over which System Exclusive messages are received Values 01A to 16A Notes Sy
63. diately from the level at which the key was released and decays to zero in the time set by this parameter 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF EG RELEAS with the SINGLE EDIT button or the Increment Dial 3 Press the 6 button to move the cursor over to the Value entry and set Release with the Dial You can switch between F1 and F2 with the cursor button 68 68 moo 69 DCA 69 DCA Attack Level DCA ATK LEVEL Q Setvalues TERES S2EDIT Function Specifies the volume at the envelope peak during 4 FUNCTION SELECT the attack portion of the sound SYSTEM EDIT MODE SEC EDIT MODE SAPT DCA VEL CURVE Values 000 to 063 6 PLAY MODE Notes The larger this value the higher the volume at the envelope peak 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCA AT LEV with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and twist the Increment Dial to set this Level You can switch between S1 and 52 with the cursor button Volume AT LEV P 69 SUS2 LEV P 73 SUS1LEV P 7 E73 Time i i i M f 1 i ATTACK DECAY MOD MOD RELEASE TIME TIME TIME TIME TIME P 71 71 P 72 P 72 P 73 After the initial attack and decay the envelope will continue
64. diting Section Parameters 35 Bend Depth ccu riu s EL Ec BEND DEPTH Setvalues MODE SELECT 5 2 Function Sets independently for each Section the amount FIN 1 which the pitch will change by moving the pitch 1228 bend wheel SYSTEM EDIT MODE 80 CUTOFF OFSET t SNGL DR EDIT MODE Values 024 000 to 024 PLAY MODE Notes The maximum values represent a pitch change of up or down two octaves in units of half step intervals Minus settings work in the opposite direction from positive settings 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Press the SEC EDIT button or spin the Increment Dial to select BEND DEPTH 3 Move the cursor over to VALUE and set the Bend Depth however you want 4 YES OO d Cutoff Offset CUTOFF OFFSET Setvalues MODE SELECT FUNCTION SELECT SYSTEM EDIT MODE 67 ATTACK OFFSET t3 SNGL DR EDIT MODE er Function Sets a frequency at which harmonics will be cutoff for the selected Single Patch in the selected Section Values 064 to 000 to 063 PLAY MODE Notes This setting adds a relative offset to the DCF CUTOFF value for the selected Single Patch Higher values will make the sound brighter and more crisp by including more high harmonics 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Press the SEC EDIT b
65. e by the Source Single or a complete Bank could be copied all at once And you can swap Source 1 and 2 using the EXCH Exchange function 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Pressthe 6 button to move the cursor over to EDIT then select COPY with the Increment Dial 3 Pressing SINGLE EDIT takes you to Copy mode Copy from Copy to 4 elects the Copy From Bank 772 BNK 001to 128 Selects the Copy From tone 3 AL S1 S2 Selects what is to be copied from that Copy From tone AL means Copy the Single Patch from the patch number selected in 2 above 51 and 2 mean Copy from a Source only 1 or 2 If you have selected in 2 the display will show a 4 BNK 001 to 128 This selects what number to which the tone will be copied in the USER Bank If you have selected BNK in 2 this will automatically be set to 5 AL S1 2 If vou have selected BNK in 2 the display will show a uu 3 this will automatically be set to 51 for you 2 2 1 SP USER 5 2 If you have selected 1 in 5 Checkall yoursettings forthe Copy operation then press the SINGLE EDIT button The display will say 2 77 meaning Should I execute your orders now Depending on what is being copied you ll see 5253 52 or x5z displayed here Flip the Increment Dial to the right to indicate The GMega will ask if you re
66. e character of a sound simply by changing the waveform Changing to a waveform similar to the original will change the tone only subtly a waveform that is very different will change the tone dramatically 4 Add effects Almost all the sounds you hear on radio and CD these days have effects applied A good effect can make an otherwise ho hum tone into a killer sound 5 Tweak the patch There are a number of things you can do at this point with Velocity Modulation etc to make a patch sound more realistic or trick it up for a special effect 42 45 43 Creating a Single Patch 43 2 Before the Sound is Output There are three different sound building blocks to play with on the GMega DCO digitally controlled oscillator DCF filter and DCA amplifier DCO This is where you start select the basic waveform source from which you ll make a new sound and fix the pitch at which the sound plays back DCF Thetone output by the DCO is sent next to the DCF where the tone quality is adjusted Settings here involve time based tonal modulations DCA Fromthe DCF the tone is sent finally to the DCA where volume adjustments are made This includes more than just output volume complex adjustments can also be made to the way the volume levels change over time using the Envelope Generator EG NORMAL 51 DCO DCF DCA EFFECT DOUBLE s DCO d DCF _ DCA LEFFECT
67. e display 3 Pressthe bution to move the cursor over to the Value entry If you say 272 by flicking the Dial to the right you will be asked _ 4 Flick the dial to the right again to say zz When the data has been transferred the screen will say 22177 and then you ll be returned to the screen in step 3 Ifatany time you flick the Dial to the left the screen will say gt i 103 103 104 Factory Reset 104 Factory Reset FACTORY RESET Setvalues MODE SELECT Function Returns the GMega to its factory default settings FUNCTION SELECT E BANK SELECT SEC EDIT MODE s amp t SGL DR EDIT MODE Rd Values Y Yes N No PLAY MODE Notes This resets all System Sections so that the USER Bank sounds Singles and Percussion and Drum Key Assigns are the same as in the GM Bank The reset process takes a few seconds If the power is turned off during this reset the GMega might not work properly when powered on again In that case perform the Factory Reset over again 1 Pressthe SYSTEM EDIT button to enter System Edit mode 2 Press the SY button or press the button and rotate the Dial until you see the POWER ON MODE screen in the display 3 Pressthe button to move the cursor over to the Value entry and set the mode with the Increment Dial 4 Flick the dial to the right agai
68. ect the Drum Kit you want to edit 2 Press the SYSTEM button to enter System Edit mode 3 Press the button to move the cursor to the Bank entry and change this to USER with the Dial 4 Press the SINGLE EDIT button to get into Drum Edit mode Just pressing SINGLE EDIT button will not put you in Single Edit mode unless you have first selected the USER bank You ll see this bank switching message the display and then be returned to the situation just before you pressed the 74 74 75 75 3 Drum With Drum Copy you a percussion voice Patch rather than a set of key assignments Copying a Percussion Patch With this you can copy percussion patch tone data to a different percussion voice 1 Press the SINGLE EDIT button to get into Drum Edit mode 2 Pressthe button to move the cursor to EDIT and select COPY using the Increment Dial 3 After selecting COPY and pressing the SNGL EDIT button rotate the Increment Dial toward the Functions to change the display over to Copy mode 4 1 GM SP Selects Copy From Bank 2 ALL 001 to 128 Copy From Percussion No ALL 001 to 128 Copy To Percussion No 5 Checkall your settings for the Copy operation then press the SINGLE EDIT button The display will say 2 2 77 meaning Should I execute now Turning the Increment Dial to the right indicates The GMega will ask if you re sure Flipping
69. eive Channel Output Level i e Section Volume and Section Status There are 17 more parameters you can edit in Section Edit mode that affect the sound itself and its resonance including such things as Pan Transpose and Bend Depth In Section Edit you re not really directly editing and changing the values associated with a Single Patch but rather just making relative changes to them for that Section only Section Edit Mode Display Section Number being Edited 01 to 32 d Selected with SEC EDIT button Increment Dial Set with Increment Dial Parameter value TRANSPOSE TUNE EFFECT LEVEL BEND DEPTH CUTOFF OFST TEMP KEY _ ATTACK OFST TEMP TYPE RELEAS OFST RCV HOLD PRESSVIB MOD WHLVIB lt ZONEH ZONELO _ When you move the cursor over to FUNCTION you can then select the function you want with the Increment Dial Back up through the list by reversing the dial or fast forward through the functions When you land on the function you want just press the Cursor button to move the cursor over to the Value and change it with the Increment Dial 30 30 31 Editing Section Parameters 31 Pan PAN Set values cim em d SELECT unction Adjusts the stereo position of the audio output from o DEUM the OUTPUT Q 1 jacks and PHONES jack O FUNCTION SELECT SY
70. elect SysEX Program Change Volume Pan setting of each section MIDI Receive Channel 1A 16A This operation is called SNAP INCREMENT DIAL Lets you set parameter values at the current cursor location or select options Turning it to the right means YES to the left NO When controlling values the numbers increase as you turn it to the right clockwise and decrease as you turn it to the left counter clockwise 11 12 Part Names 12 Rear Panel 0 MIDI Jacks Jacks for hooking up external MIDI devices using MIDI cables MIDI IN A B For receiving MIDI data from other MIDI devices MIDI OUT THRU A Internally generated MIDI signals or a copy of the signals arriving at the MIDI IN A jack are output here MIDI THRU B A copy of the signals arriving at the MIDI IN B jack are output here 2 SERIAL INTERFACE A Macintosh series computer can be connected via this jack 3 OUTPUT GMega audio output is sent to an instrument amp or audio system via these jacks DC IN This is where you plug in the AC adapter that came with the GMega 12 12 13 The Stuff 13 SECTION 1 Introduction 11 The Stuff That Comes With Your GMega All the following neat stuff comes with your GMega Check the box after opening to make sure you got it all One 1 AC adapter One 1 1 5m MIDI cable One 1 stereo audio cable Owner s Manual what you re reading now Two 2 mini stereo to 1 4 adapters Wave List
71. ement Dial to select TEMP KEY 3 Move the cursor over to VALUE and set the tonic note OO X9 41 41 42 Creating a Single Patch 42 SECTION 4 Creating New Sounds 4 1 Creating a Single Patch 42 A Single is basically just a tone In addition to the 128 tones in each of the GM and SP Banks there are also 128 slots in the User Bank where you can record original tones that you have made up yourself This is the place where edit create these new tones to store in the User Bank Single Edit mode Effects are set in Section Edit mode 1 General Procedure for Creating New Sounds 1 Find a starting tone you like Even though it s called creating a new sound starting from scratch is pretty difficult You ll get better results sooner by starting from a tone that is close to the sound you re looking for and modifying it The preset sounds of the GMega were programmed and designed with this in mind so that by editing you could also see the techniques needed for making new sounds on the GMega 2 Think about the ways you could change the sound If you clearly envision how you want the sound to be different this will determine what parameters you need to change to get it For example changing the DCA will affect when the sound starts and its volume DCF affects the tone color it s brilliance or mellowness and so on 3 Try changing the waveform Even if all the other parameters are kept the same you can really change th
72. en bender was applied and released and so on These messages are sent along a MIDI cable to other MIDI devices that can read and play back these messages You might say MIDI instruments can talk to one another Instruments that conform to the MIDI standard typically have three kinds of ports IN OUT and THRU Receives MIDI signals transmitted by external MIDI devices MIDIOUT Sends MIDI signals to external MIDI devices MIDI THRU 2 Sends out an exact copy of the MIDI signals coming in the MIDI IN port 2d In fact the GMega has two MIDI IN ports with a signal routing as shown below MIDI INA INB OUT THRU A THRUB a Bi tone generator Note The MIDI signal sent from the MIDI OUT THRU A can be changed by setting the Ser I F MODE For more about this see the entry for Ser I F MODE in SECTION 6 System Settings on page 100 25 26 26 About the MIDI 26 2 MIDI Messages MIDI Channel You can link and control many MIDI capable instruments at once with MIDI messages To keep them all straight each instrument is given a number from 1 to 16 This number is added to the front of every MIDI message that gets sent so that it s readily apparent what instrument is supposed to play that message and it s called the MIDI channel number There also multi timbral instruments like the GMega that can assign one Section part to each
73. er Up to 32 Sections can be played at once using a digital sequencer or computer The performance data for each section is transmitted overa different channel with 16 channels coming through MIDIIN A and 16 over MIDIIN B 20 gt gt 21 Using Some of the Functions and Listening to the Results 21 2 5 Using Some of the Functions and Listening to the Results Move the cursor to the Single Patch No entry in the display and select the patch number you want by turning the Increment Dial As vou do so the name in the display will change and you ll hearthe instrument sound change as well SinglePatch DrumKit Single Patch Drum number Kit name Section MIDI Channel Status You can change any one of the parameters entries in this Play mode screen like Section and Tone by moving the cursor to that location and changing the value with the Increment Dial Turning the Increment Dial either way works to change the values it just depends whether you want them to increase or decrease Section Select SEC SELECT Q Setvalues Function SeecseSecionforwhichyouwantio make cr eer unc m ror wnich you want to make 5 SNGL SELECT D SYSTEM EDIT MODE SEC EDIT MODE SAPT SNGL DR EDIT MODE ext e Values 01 to 32 SECTION SELECT Notes A different Single Patch and MIDI channel for example can be set for each Section 1 Move the curso
74. ether velocity dependent changes in the 5 om tone will control the cutoff frequency CTF or the FUR CTOT SELECT DCF Envelope Depth SYSTEM EDIT MODE 45 SEC EDIT MODE DCF ATTACK TIME Values CIF ENV PLAY MODE of Notes When making the tone vary with the velocity of the player s attack how hard a key is struck this selects whether the cutoff frequency will be directly controlled by velocity or indirectly via changes to the DCF Envelope Depth parameter 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCF VEL ASIGN with the SINGLE EDIT button or the Increment Dial 3 Press the button to move the cursor over to the Value entry and select CTF or ENV with the Dial 84 84 85 DCF 85 DCF Envelope Attack Time DCF ATK TIME Q Setvalues F 1 P OG MODE SELECT unction Speci ies the rate of increase in envelope level 5 FUNCTION SELECT during the attack portion of the sound E SYSTEM EDIT MODE t5 SEC EDIT MODE DCF DECAY TIME Values 7 000to063 PLAY MODE Notes The larger this value the slower the change in envelope level 1 Pressthe SINGLE EDIT button to enter Drum Edit mode 2 Select DCF EG ATTACK with the SINGLE EDIT button or the Increment Dial 3 Pressthe 5 button to move the cursor over to the Value entry and use the Dial to set the EG AT LEV
75. etting will be reset when the Demo Song is played The user Bank Tones and Sections are backed up J 19 19 20 SECTION 2 Let s Play Some Music 2 1 About the Play Mode Functions Play mode is asthe name implies the mode vou ll use when playing the GMega From here you can set the Single Patch MIDI receive channel level and status for each of the 32 Sections The Play Mode Function 20 Play mode H aee i SECSELECT Select a Section part l SINGLE SELECT Select a Single Patch RCVCHSET Set the MIDI receive channel gt LEVEL SET Set the volume level for the Section SECTION STATUS Set the OFF ON SOLO status for the Section SECTION 32 SECTION 31 SECTION 30 SECTION 29 SEC STATUS n 3 1 MELINA SINGLE SELECT LEVEL SET RCVICHISE 001 PIANO 127 Dikeni AUDIO OUTPUT 01 Bese 6B 128 Z x MIDI IN B 2 2 Try to Play a Few Notes Check connections then turn on the equipment in this order MIDI keyboard then audio devices 1 MIDI Keyboard 20 2 When you play a MIDI keyboard sound is played only by the Section whose MIDI receive channel is set the same as the MIDI send channel of the keyboard For example when a keyboard plugged into the MIDI IN port is set to send over channel 1 it will play the Section that has 01A set in the MIDI channel part of the display Digital Sequencer Comput
76. eturned to the situation just before you pressed the 2 How to Call Up Parameters and Change Their Values In Single Edit mode you will create new sounds by editing changing the values of the basic constituent elements of the sound the parameters There are 10 such parameters associated with and conuolling the DCO 15 with the DCF and 9 with the for a total of 34 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Pressing the SINGLE EDIT button again steps you through the parameters that can be edited Or you can move the cursor over to the parameter position and select with the Increment Dial 3 Now the values can be changed by pressing the button to move the cursor to the value position in the display and setting or selecting with the Increment Dial Note the GMega as soon as you edit something change the Value that new value is automatically saved and the L previous value erased unless you did a WRITE operation to save it more on that later voice polyphony and Source 2 has 16 voice polyphony You can t choose to exchange Source 1 and Source 2 for all Singles however vou can exchange within an individual tone patch EXCHANGE P 49 46 46 20 c o ae
77. heir own special features they would like to implement within the MIDI specification to give their instruments new capabilities This kind of proprietary outside of the MIDI standard data called System Exclusive messages makes it possible to swap tones between instruments of the same type or manage tone data with a computer 26 gt rd gt 27 27 3 4 About the MIDI 27 Local Control On Off Local Control means the messages sent from the keyboard to control the sound module within the MIDI instrument itself Turning this to Off sends all data from the keyboard directly to the MIDI OUT port bypassing the internal tone generator and so not making a sound Meanwhile the internal sound module can still be played by signals coming in the MIDI IN port This is useful when you want to an external device to control a keyboard and use it like a sound source or use just the keyboard to control other MIDI keyboards Notes Off This sends a Note Off to all currently sounding notes Very useful when for some reason the Note Off message didn t get through and a note or notes becomes stuck Active Sensing This message helps prevent stuck notes caused by a bad cable or connection Reset This message initializes the device to its power on settings Common This message contains info about song select and position pointer when playing in sync with a sequencer and or drum machine Real Time This
78. ing a key anywhere from B4 down to El and the Section 2 sound pressing a key anvwhere from C4 up to A7 Section 1 Section 2 SEC 1 SEC 1 SEC 2 SEC 2 ZONE LO ZONE ZONE LO ZONE Hi Example 2 Layer Setting ZONE LO HI the same for Sections 1 and 2 means pressing a key in that range will play both tones simultaneously ZONE LO Section 1 ZONE HI ZONE LO Section 2 ZONE HI Example 3 Split Layer If you set ZONE LO HI slightly differently for Section 1 and 2 there will be a range in the middle where they overlap creating a layered sound and a range on the high and low ends where only one sound or the other is played ZONE LO Section 1 ZONE HI ZONE LO Section 2 ZONE HI a Both sounds are layered over this range 38 38 39 Editing Section Parameters 39 Modulation Wheel Vibrato Depth MOD WHEEL VIB Function Sets the amount of change in the assigned vibrato caused by movements of the wheel Setvalues MODE SELECT D FUNCTION SELECT SYSTEM EDIT MODE PRESS ASSIGN 63 SNGL DR EDIT MODE PLAY MODE Values 000 to 127 Notes When Vibrato is also assigned to Pressure Modulation Wheel and Pressure Depth settings are added together 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Press the SEC EDIT button or spin the dial to select MOD WHL DEP 3 Move the cursor over to VALUE and ch
79. ith the dial GMega Internal MIDI Signal Routing MIDI This routing can be changed using the Ser I F Serial Interface Mode setting For more details about this see the I F MODE entry in SECTION 6 System Settings on page 100 24 23 23 24 Using Some of the Functions and Listening to the Results 24 Level Set LEVEL SET Set values F SEC STATUS unction Sets the Volume of a Section RCVCHSET 55 SYSTEM EDIT MODE t5 SEC EDIT MODE A SNGL DR EDIT MODE Values 000 to 127 0 SECSELECT Notes This changes the volume of a Section and of course its balance with the other parts The volume set here is in fact multiplied by the Expression pedal volume before output although this won t change the value in the display when Expression is applied the display will continue to show the set volume only This level can however be changed by Control Change 7 mes sages see MIDI Inplementation Chart 1 Move the cursor to the Level Set location in the display and set the level as desired with the dial Section Status SECTION STATUS Function Sets whether a given Section will play or not Values OFF ON SOLO 1 Move the cursor to the Status location in the display and select OFF ON or SOLO 24 O 6 3 3 C o 3 Set values MODE SELECT LEVEL SET SYSTEM EDIT MODE SEC EDIT MODE SNGL DR EDIT MODE SEC SELECT
80. j 52 DCO DOUBLE 5 DCO DCF DCA AM MES x EFFECT 52 DCO DOUBLE Sl DCOL DCF LDC DCF LINK EFFECT 52 DCO DCF DCA DOUBLE 51 DCO H DCA EFFECT DCFLINK 2 DCO DCA L 43 44 Creating a Single Patch 44 5 GMega uses a very detailed envelope to create all kinds of tones that expressively modulated in real time Level SUS 1 and SUS 2 repeat until Key OFF received Time 1 2 3 3 3 3 4 Key on 1 Attack Time 5 Attack Level 2 Decay Time 6 Sustain 1 Level 3 Modulation Time 7 Sustain 2 Level 4 Release Time HAZA After the sound decays to the Sustain 1 level and until a Key OFF is received the volume of the tone will oscillate between the Sustain 1 and Sustain 2 levels with a period equal to the Modulation Time 45 Creating a Single Patch 45 4 The Tone Generator How It Works 1 The GMega Tone Generator The GMega creates sounds using the DMS2 Digital Multi Spectrum System Most sounds in the real world are complex shifting patterns of many constituent sounds Trying to come up with convincing natural sounds by linear processing of the simple waveforms produced by conventional synthesizers was a difficult painstaking pro cedure at best you might even say it was impossible The DMS2 system makes it easy to create tones with com
81. l 1 57 Trumpet 1 121 FretNoiz bead 057 Con Bass 1 121 Castanet 1 58 Trombone 1 122 BrthNoiz 1 058 Harp 1 1 122 Triangle 1 59 Tuba 2 123 Seashore 2 059 Harp 2 1 1123 Orch Hit 1 60 Mute Trmp 1 124 BrdTweet 2 060 NvlonGtr 1 124 Newsyn1 2 61 FrenchHr 1 125 Telphone 1 061 SteelGur 1 125 NewSyn2 2 62 1 126 Helicptr d 062 Gut 1 1200 Newsyn 2 63 Svnlrasi 2 127 Applause 2 065 E Gt2 2 127 NewSyn4 E 6i SvnBras2 2 128 Gurshot 1 064 Sitar 1 i1 128 NewSyn5 2 105 105 106 Drum Key Assignment 106 F Scrach Push 53 Square SCR ONERE No 1 Key Name STANDARD Room Power Electro i BOB Jazz Orchstr TEE i BOB BD X 1 X X 2 x i X x X EN BOB LoTom2 X qM DOE X iE uw TES BOB CloscHH X X X X 5 _ BOB Letom X x x LUN 6 BOB Midtom2 3 x X X X X G2 7 BOB 5 X S NECEM X G 2 X x_ X c 9 2 2 NT EIS X X X X ar x x x 2i X X 2 BOB HiToml X X x X X X BOB Cowhcll X X x X X i X H BOBHiCog
82. l You can switch between S1 and 5 54 SEC EDIT MODE RC i DEPTH Values 000 to 255 PLAY The larger the value the longer the delay The value will be reset to 222 when the AM p 57 or DCF LINK p 58 is set to ON the SINGLE EDIT button to enter Single Edit mode the button to move the cursor over to the Value entry and set the 2 with the cursor button 54 55 Vibrato 55 Vibrato Depth VIB DEPTH 0 Setvalues AE S2EDIT Function Sets how widely the pitch will vary during Vibrato 5 FUNCTION SELECT SYSTEM EDIT MODE _ 68 FUNCTION SELECT SAPT VIB SHAPE Values 128 to 000 to 127 9 PLAY MODE Notes Vibrato is a slight periodic undulation or waver in the pitch caused by modulating the DCO with an LFO low frequency oscillator A setting of 00 means no Vibrato is applied and the Vibrato gets wider the larger this value The and indicate oppositely phased Vibrato Vibrato is a very useful almost indispensable effect for long sustain instrument sounds like winds and strings 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select VIB DEPTH with the SINGLE EDIT button or the Increment Dial 3 Pressthe 6 button to move the cursor over to the Value entry and select VIB DEPTH with the Increment Dial You can switch between S1 and 2 with the cursor button
83. l to select RCV HOLD 3 Move the cursor over to VALUE and change the ON OFF setting 4 YES A Temperament Da AX _ _ _ _ TE Set values MODE SELECT cT Function Select from 55 different temperament types ranging A FUNCTION SELECT from major minor and chromatic to ethnic modes SYSTEM EDIT MODE 65 TEMP KEY S SNGL DR EDIT MODE Values 01 to 55 9 PLAY MODE ip Notes See page 110 for a list of the preset temperament types 1 Pressthe SEC EDIT button to switch into SC EDIT mode 2 Pressthe SECEDIT buttonorspintheIncrementDialto select TEMP TYPE 3 Move the cursor over to VALUE and change the Tune number to the one you want YES 4 gt OO Ao C ttl ob 41 Editing Section Parameters 41 Temperament Key TEMPERAMENT KEY Set values MODE SELECT Function Set the basic key tonio for the selected Tempera 5 FUNCTION SELECT DRE E SYSTEM EDIT MODE g5 PAN 9 3 SNGL DR EDIT MODE Values C to Ae iPLAY MODE Notes There are scales for which the tonic is somewhere in the middle or there is no tonic at all This sets the tonic appropriate to the selected Temperament See page 110 for a list of the presets 1 Press the SEC EDIT button to switch into SC EDIT mode 2 PresstheSECEDITbuttonorspinthe Incr
84. ls to form one output signal The modulation of one waveform by another that is using one waveform to cause changes in the other can produce new more complex harmonic structures from the simpler structures in the original waveforms In this way it s different from a DCF which can actually eliminate harmonics and reduce harmonic complexity AM can be use to create brash overtone rich sounds like metallic clangs and distortion The amount of modulationis determined by the level of each function inthe Source 1 DCA filter This is an important point to keep in mind when applying AM 45 45 46 Single Edit Procedures 46 4 2 Single Edit Procedures 1 Getting Into Single Edit Mode Creating new sounds Single Edit is done in the User Bank First select the USER bank in SINGLE BANK SELECT in System Edit screen 1 Press the SYSTEM button to enter System Edit mode 2 Pressthercursor button to move the cursor to the BANK position and select USER with the Increment Dial 3 Now press the SINGLE EDIT button to enter Single Edit mode DR will be displayed in the Single Edit position if you selected a Drum Kit while Play mode before entering Single Edit mode The displayed tone name will be the one which was selected when you were in Play mode Just pressing SINGLE EDIT button will not put you in Single Edit mode unless you have first selected the USER bank You ll see this bank switching message in the display and then be r
85. me at the envelope peak during 5 FUNCTION SELECT the attack portion of the sound Xu SYSTEM EDIT MODE SECTION EDIT MODE SAPT DCF SUS LEVEL 1 i Values 064 to 063 PLAY MODE Notes The larger this value the higher the volume at the envelope peak 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA ATK LEVEL with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and adjust the Attack level with a twist of the Increment Dial DCF Sustain Level DCF SUS LEVEL MODE SELECT Function E bs cutoff frequency up to the end of the Gate amp FUNCTION SELECT SYSTEM EDIT MODE SECTION EDIT MODE S amp P DCF ENV DEPT C Values 064 to 063 PLAY MODE Notes The larger this value the higher the volume at the envelope peak 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA ATK LEVEL with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and adjust the Attack level with a twist of the Increment Dial 90 90 91 DCA 91 DCF Envelope Depth DCF ENV DEPTH C Set values 5 MODE SELECT Function Sets how much the Tone will be altered by the A FUNCTION SELE
86. mperament setting Equal Temperament This is the most popular and is used on most pianos Chords can be trans posed to any key and maintain a fairly close resonance Pure Temperament This scale has no modulation of the third and fifth scale degrees It is used often in contemporary choral music Pythagorean Scale This scale has no modulation of the fifth scale degree This scale emphasizes playing melodies rather than chords which can sounc slight y out of tune Meantone This scale has no modulation of the third scale degree It overcomes some of the dissonance in the fifth scale degree of the Pure Temperament scale Chords also have a more pleasing resonance than with Equal Temperament Werckmeister III Kirnberger III This temperament is close to the Meantone for simple key signatures As the key signature becomes more complex the chord sound becomes more strained and the scale becomes closer to the Pythagorean where melodies sound more in tune 12 Equal Temperament Equal Temperament gt Gottfried 1 6 Syntonic Comma 002 Pythagorean Scale 3 2b 030 Gottfried 1 6 Pythagorean Comma 003 Pythagorean Scale 2 3b 031 Marin Mersenne Pure Temperament 004 Pythagorean Scale 1 4b Pythagorean Pure D 1 Temperament 0 39 005 Pythagorean Scale 5b Temperament gt 033 Pure 1 Temperament Q 40 Pythagorean Scale 4z 1b 034 SS h 006 Pure 1 Temperament
87. n to say When the data has been transferred the screen will say C277 Z7 and then you ll be returned to the screen in step 3 Ifatany time you flick the Dial to the left the screen will say 25 2 22 104 104 105 105 GMega SINGLE PATCH LIST GM BANK SP BANK No Voice Source No Voice Source No Voice Source N Voice 1 GrPiano M 65 SprnoSax 001 GrandPl 1 065 i WoodBsl 1 2 BrPiano 1 66 Alto Sax 1 BrightPf 1 066 Wood Bs2 1 3 122 67 1 GrandPf2 1 067 FingerBs he sd 2 68 Barsax 1 E Gr Pfl 2 068 PickedBs 1 5 ElPianol i 2 69 Oboe 1 E Pfl 2 069 SlapBs 201 6 ElPiano2 2 70 EngiHorn 2 E Gr Pf2 5 o 070 SlapBs 2 1 7 Hrpschrd 2 71 Bassoon 2 E Pf2 222 071 1 83 nerd 72 Clarinet 1 HnkvTonk 2 72 Fretles2 1 9 Celesta 12 22 73 Piccolo 1 009 RockOrgn 1 2 073 Flute 1 1 0 Glocken 72 74 Flute 3 010 DrawOrgn 2 074 Flute 2 1 11 MusicBox 2 75 Recorder 2 011 PercOrgn 2 0
88. nd can be assigned any way vou like to the 128 keys from C2 to G8 You can also of course make up new drum sounds all your own with synthesis just like a Single Patch Create Natural Broadening of Sound The GMega comes with six kinds of digital effects like reverb and delay With this you can recreate the presence and reverberation and natural spaciousness of a live venue like a concert hall Play Back Other Kinds of Song Data Without Converting Patches In addition to the 128 Single Patches and 128 Drum tones in 7 Drum Kits in the GM Bank the GMega has an SP Bank compatible with the Computer Music System This lets you play performance data on a computer with almost the same kind of sounds as originally written but without the need to change patches or modify the files 4 How the Manual is Organized Reading This Manual How the Manual is Organized The manual for the GMega is divided into seven sections organized as follows Section 1 Section 2 Section 3 Section 4 Section 5 Section 6 Introduction This section gives a brief overview of the GMega func tions and how to hook it up with other devices Let s Play Some Music This section explains how to play the GMega using tones from the GM Bank Section Parameters That Control Timbre and Volume Howto make the settings you need to control certain important Section parameters Creating New Sounds How to create a Single Patch Creating Drum Tones How
89. ntothe AUXIN orLINEIN However we recommend using an instrument amp or other device specially made for electric instruments The volume levels ofthe GMega could blow out the speakers on a home audio system if you re not careful AUX IN LINE IN ENEN L ED FEN 6 Es QE 2 O amp Z 22 Speaker amps GMega Audio device 2 Headphones Just plug your headphones directly into the PHONE jack to monitor the sounds coming out of the GMega The PHONE jack is compatible with standard 3 5mm diameter stereo mini plugs 1 C Headphones GMega 15 15 16 Overview 16 1 3 Overview of the GMega 1 Modes The GMega is always in one of four modes PLAY MODE This is the usual mode for playing song data You can make full use ofthe GMega s 32 Section multi timbral capabilities using both A and B MIDIIN ports By Section we mean the combination of the various settings defining the tone effects applied etc In this mode you can select a Single Patch for each Section MIDI receive channel volume level and Section status ON OFF SOLO SECTION EDIT MODE This mode is where you can select the pan effects attack release and a dozen more features for editing or changing the sound of a section As with all data you should make frequent backups after making editing changes to these sections You can also edit the data in the ROM banks GM SP in Secti
90. on Edit mode but these changes are lost and everything is reset once you switch banks you can however back up these changes to an external MIDI device with a bulk dump SINGLE DRUM EDIT MODE Inthis mode you can edit change the settings on a User Bank Single Patch or Percussion patch Create a sound forany image here with the 32 editing commands including WAVE Select Filter and Envelope Generator However you can t edit the GM SP banks SYSTEM MODE This is where you make settings like Effect Type Parameter and Unit Tune that effect the GMega itself and others like Receive Channel Program Change System Exclusive Change Receive ON OFF etc From this mode you can also send these internal GMega settings via MIDI to be stored in an external MIDI device or reinitialize the GMega from that device 16 16 17 Outline 17 2 GMega Functions Each mode on the GMega has the following functions associated with it PLAY MODE SINGLE SELECT Select a tone SEC SELECT Select a Section part RCV CH SET __ Select MIDI Receive channel LEVEL SET Set audio output level SEC STATUS Select ON OFF SOLO SEC EDIT PAN Adjust Pan TRANSPOSE Set Transpose interval TUNE Adjust pitch EFFECT LEVEL Set Effect
91. oose including 77 DCs numbered 000 to 076 and 179 PCMs numbered 077 to 255 Not all of these waveforms will have a clearly defined pitch Even if all the other parameters remain the same you can dramatically alter the sound by putting in a different waveform For descriptions of the different waveforms 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select WAVE SEL with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and select a Wave number You can switch between S1 and S2 with the cursor button l Hint In addition to these Single tones there are another 256 waveforms stored in the GMega that are specifically for sse in making percussion sounds J 51 51 52 DCO 52 DCO Key Track DCO KEY TRACK Set values p 52 Function Set Key Track to ON or OFF amp FUNCTION SELECT Z SYSTEM EDIT MODE 5 SEC EDIT MODE S amp T FIXED KEY Values OFF PLAY MODE Notes This selects whether to have the pitch of the sample correspond to the key played Note Number When ON the pitch corresponding to that Note Number will be played When OFF fixed pitch will be played regardless of what key is pressed Repeating ON and OFF may noticeably change the Tone as compared to the pre EDIT 1 Pressthe SINGLE EDIT button to enter Single Edit mode 2 Select K
92. ove the cursor over to the Value entry and select LPF or HPF with the Dial You can switch between F1 and F2 with the cursor button 59 Frequency Frequency LO t HI 59 60 DCF 60 DCF Cutoff DCF CUTOFF Setvalues F2 EDIT FUNCTION SELECT 09 SYSTEM EDIT MODE 69 SEC EDIT MODE 9 RESO DEPTH Function Sets the cutoff frequency for the DCF filter Values 00010255 PLAY Notes The larger the value the higher the cutoff frequency and the more brilliant and hard edged the sound when DCF is set to LPF If this value is set too low LPF or too high on HPF it might produce no sound at all 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF CUTOFF with the SINGLE EDIT button the Increment Dial 3 Press the 5 button to move the cursor over to the Value entry and set CUTOFF with the Increment Dial You can switch between F1 and F2 with the cursor button Level Frequency LO t HI 60 60 2 61 DCF 61 DCF Resonance Depth DCF RESO DEPTH Q Setvalues F2EDIT Function Sets the level at the cutoff point FUNCTION SELECT E SYSTEM EDIT MODE SEC EDIT MODE DCF KEY TRACK Values 000 to 003 PLAY MODE 1 S Notes The higher the value the more the harmonics righ
93. plex natural sounding variation in character by analyzing the basic building blocks of the tone the attack period the sustain period etc and breaking them down into adjustable parameters than can then be mixed and matched 2 Built In Waveforms The GMega makes it possible to create state of the art sounds using a combination of PCM and DC waveforms PCM Waveforms DC Digital Cyclic Waveforms The first synthesizers came equipped with triangle waves and sawtooths that had relatively simple and regular harmonic structures This made it very difficult to mimic sounds with complex overtone structures such as the clanging of metal The GMega gets over this difficulty by using PCM waveforms to introduce the harmonic complexity needed to make convincing new sounds PCM stands for Pulse Code Modulation basically justa way of recording acoustic instruments and converting that into digital signals for playback With 16 bit resolution and a sampling frequency of 44 1 kHz the PCM format used on the GMega has a CD like audio quality PCM waveforms can be used to make up the most harmonically complex portions of the sound e g the attack then the rest rounded out with DC waveforms These DC waveforms are sustained tones that have been re synthesized using the harmonic structure analyzed from Fast Fourier Transforms of original PCM waveforms 3 AM Ring Modulation AM is a system that combines two input signa
94. r Interface Mode Ser I F MODE FEES pm MODE SELECT unction This sets the serial interface mode The MIDI 4 M settings will also be changed by this I F MODE O ree setting 5 DUMP ALL SEC EDIT MODE SGL DR EDIT MODE Values OFF OUT SEQ EDIT 9 PLAY MODE i Notes OFF Playback songs but not using the serial interface OUT Edit the GMega from an external device but not using the serial interface SEQ Play back songs using the serial interface EDIT Edit the GMega from and external device using the serial interface Press the SYSTEM EDIT button to enter System Edit mode 2 Press the SY button or press the button and rotate the Dial until you see the Ser I F MODE screen in the display 3 Pressthe button to move the cursor over to the Value entry and set it to the desired mode with the Increment Dial 100 100 101 VF 101 Serial Interface Settings and MIDI Signal Routings MODEZEOFF SERIAL INB THRUB INA THRU A OUT IN OUT Source I F MODEAOUT SERIAL I F INB THRU B INA THRU A OUT IN OUT j Source 50 I F MODE ESEQ SERIAL INB THRU B THRU A OUT IN OUT i foo x Source I F MODEAEDIT SERIAL I F THRUB INA THRU A OUT IN OUT ES ALI 3 Source E 101 101
95. r to the Section location in the display and select the desired Section with the Increment Dial r What is a Section i You could think of a Section on the GMega as basically the same thing as a channel on a mixing board That is to say each channel has a different instrument on it and you can do various things to the sound of that instrument in that channel control volume pan amount of effects etc On a mixer you would make these changes by twiddling a knob or moving a slider on the GMega you do it by selecting and changing editing the appropriate parameter in the Section Edit screen The instrument in the case of the GMega is called a Single for a looped melody chord sound Drum Kit for a one shot percussion rhythm sound 21 21 22 Using Some of the Functions and Listening to the Results 22 Single Select SINGLE SELECT Setvalues SECSELECT MODE SELECT 554 SYSTEM EDIT MODE 65 SEC EDIT MODE Function Selects a Single Patch or Drum Kit Sey SNGL DR EDIT MODE Values 001 to 128 or DR1 to DR7 a SEC SELECT Notes The GMega has a bank of 128 Single Patches and 7 Drum Kits available See page 106 for a listing of these 1 Movethecursortothe Single Select location in the display and select the desired Single or Drum Kit with the dial Program Changes A Program Change is another way of changing the tones being played on the G
96. r to the Value entry and set DCF Velocity Depth with the Dial You can switch between F1 and F2 with the cursor button DCF Velocity Assign DCF VEL ASSIGN G Set values Function Sets whether velocity dependent ch h unction Sets whether velocity dependent changes in the M 7 i tone will control the cutoff frequency CTF or the L DCF Envelope Depth O SYSTEM EDIT MODE US SEC EDIT MODE t3 DCF EG DEPTH Values CTF ENV PLAY MODE Notes When making the tone vary with the velocity of the player s attack how hard a key is struck this selects whether the cutoff frequency will be directly controlled by velocity or indirectly via changes to the DCF Envelope Depth parameter 1 Pressthe SINGLE EDIT button to enter Single Edit mode 2 Select DCF VEL ASIGN with the SINGLE EDIT button or the Increment Dial 3 Pressthe 6 button to move the cursor over to the Value entry and select CTF or ENV with the Dial You can switch between F1 and F2 with the cursor button 63 63 64 DCF Envelope Depth DCF 64 DCF ENV DEPTH QY F EU F2EDIT unction A factor or how much the tone will vary in response amp FUNCTION SELECT to changes in the envelope 99 SYSTEM EDIT MODE t SEC EDIT MODE SAP DCF ATK LEVEL Values 000to063 85 PLAY MODE Notes The higher the Envelope Curve level the higher
97. rogrammed to make the most of the features of the new DMS tone generator So if you have no experience or interest in synthesizing new tones you can simply select and enjoy incredible sounds from the wide variety aiready available to you Sounds As a MultiMedia accessory 256 new looping tone waveforms and 256 new drum waveforms have been recorded in 48Mbit or WAVE data and you can create some really high quality sounds from these using the latest in waveform processing technology Quality The DMS2 tone generator has been redesigned with an 18 bit DAC digital to analog converter for 16 bit linear 44 1 sampled waveform playback giving CD like audio quality to your sounds 10 Features 3 Infinite Freedom in Creating Sounds The GMega hasa wealth of parameters you can use to synthesize and create any tone you can dream of such as using up to two digital filters on a tone to get an analog kind of sound but with a resonance effect Or independent modulation by DCO DCF and DCA filters to breathe life into the sometimes sterile sound of electronic instruments Up to 128 of the tones you have created Single Patches can be stored in the USER bank in memory It all adds up to nearly infinite freedom in creating new sounds Built in Drum Section Each Bank is equipped with seven different drum kits Each one e g GM Standard POWER CLASSIC etc have up to 128 different percussion instrument sounds assigned to it and each sou
98. s F1 and F2 will be applied to the Source 2 sound The Source 1 sound is passed directly from the DCO to the DCA You can also use a combination of LPF and HPF as a bandpass filter When DCF Link is ON copying a Source from another Single will turn it OFF Function Links and unlinks the Source 1 DCF F1 and Source 2 F2 DCF filters 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF LINK with the SINGLE EDIT button or the Increment Dial 3 Press the 6 button to move the cursor over to the Value entry and turn it ON or OFF with a flick of the Dial Set to OFF Set to ON 51 DCO 4 DCF H Deca m 51 2 Dco pcr _Dca gt 52 58 58 moo 59 DCF 59 DCF Type F2EDIT Function Selects the filter type aM SYSTEM EDIT MODE 9 SEC EDIT MODE Values LPF HPF AST CUTOFF EXT C PLAY MODE Notes This selects the type of filter that will process the sound source waveform output from the Source The cuts out harmonics above the set Cutoff Frequency to tone down and mellow the sound The HPF cuts out the fundamental and harmonics below the given Cutoff Frequency so that the tone is defined only by its higher harmonics 1 Pressthe SINGLE EDIT button to enter Single Edit mode 2 Select DCF TYPE with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to m
99. s numbers and symbols you can use 78 78 79 DCA Pan 79 DCA Level DCA LEVEL Q Set values 2 MODE SELECT Function Controls the volume of the Percussion voice EDIT KEY SELECT SYSTEM EDIT MODE t SEC EDIT MODE OP Values 100010127 _ 5 PLAY MODE Notes This adjusts the volume of the Percussion voice The overall balance of all the Percussion voices together is adjusted with the Play mode level see page 24 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA LEVEL with the SINGLE EDIT button or the Increment Dial 3 Press the button to move the cursor over to the Value entry and set the level with the Dial Pan Set values MODE SELECT EDIT KEY SELECT SYSTEM EDIT MODE t9 SEC EDIT MODE t KEY EFFECT MODE Function Set the stereo position of the Percussion voices within the selected Drum Kit 164 to 000 to R63 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select PAN with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set the Pan with the Increment Dial 79 42 80 Effect 80 Percussion Effect Level PC EFFECT LEVEL Q Setvalues 5 MODE SELECT 5 EDIT KEY SELECT Function Sets the effects level the Percussion voices i
100. s also called aftertouch Program Change Most MIDI devices these days complicated as they are come equipped with programs that store and remerber for later use a certain set up certain tones and certain parameter settings A controlling device can send a message to switch between these programs on a controlled device Naturally enough this is called a Program Change message Since the MIDI standard is not very explicit about Program Change numbers except to sav that they numbered from 0 to 127 the way these numbers correspond to tones stored in memory will be different for different MIDI instruments Control Change MIDI devices can deal with a lot more than just Note On and Off messages there s also Volume and Vibrato Hold Damper Pedal and Soft Pedal On Off and Pressure just to name a few These are encoded in the form of Control Change messages Pitch Bend messages make for very dense streams of data and so there is a separate message type just for pitch bend data Pitch Bend This message describes how far the pitch bend wheel is moved The effect of a pitch bend wheel movement can be set differently on every synthesizer usually with an adjustment cailed Pitch Bend Range or something similar So the effect of a Pitch Bend message will also be different on different synths and will depend on this setting System Exclusive Messages MIDI is a unified world standard true but each instrument manufacturer also has t
101. s level BEND DEPTH Set amount of Pitch Bend variation CUTOFF OFFSET Set harmonics Cutoff point DCA ATTACK OFFSET Set Attack Time DCA RELEASE OFFSET Set Release Offset i ZONE LO ZONE HI Set voicing range MOD WHEEL VIB Set amount of Modulation Wheel vibrato PRESS VIB Set amount of Aftertouch vibrato RCV HOID Turn Hold ON OFF TEMPERAMENT TYPE Temperament type i TEMPERAMENT KEY Select tonic note for the Temperament SINGLE EDIT NAME 1st to 8th Edit a Single Patch name MONITOR SOURCE Set ON MUTE for Source 1 or 2 DCO WAVE SELECT Select a Waveform Set the tone to follow pitch changes FIXED KEY Set the pitch of a fixed note COARSE Coarse tuning adjustment FINE Fine tuning adjustment KEY ON DELAY Set time between keypress and start of sound VIB DEPTH SHAPE SPEED Set depth waveform speed of vibrato AM Turn Ring Modulation ON OFF DCF LINK Select filter configuration DCF TYPE Select filter CUTOFF Set the Cutoff Frequency RESO DEPTH Set Resonance Depth DCF KEY TRACK Set filter action to follow Note Number DCF VEL CURVE DEPTH ASSIGN Set filter curve depth assign to follow velocity DCF ENV DEPTH Set filter envelope depth DCF ATTACK LEVEL TIME Set amount and rate of filter envelope attack DCF DECAY TIME Sets Decay Time of filter envelope DCF SUS 1 LEVEL Set Sustain 1 level DCF MOD TIME _ Set time until reaches Sustain 2 level ED DCF SUS 2 LEVEL Set Sustain 2 level DCF RELEASE TIME Set Relea
102. se Time DCA ATTACK LEVEL Set attack of Source 1 DCA VEL CURVE DEPTH Select velocity volume curve and set depth of effect DCA ATTACK TIME Set Attack Time DCA DECAY TIME Set Decay Time DCA SUS 1 LEVEL Set Sustain 1 level DCA MOD TIME Set time until EG reaches Sustain 2 level DCA SUS 2 LEVEL Set Sustain 2 level DCA RELEASE TIME Set Release Time 17 17 18 Outline 18 DRUM EDIT PC ASSIGN Select key to edit and a percussion sound for that key PC NAME Adjust Percussion Name DCA LEVEL Adjust Volume Adjust Pan PC EFFECT LEVEL Adjust Effects for each percussion sound WAVE SELECT Select Waveform DCO PTICH Modify Source pitch DCO FINE Fine tuning adjustment _ DCF CUTOFF RESO DEPTH Set Filter Cutoff Frequency and Resonance DCF VEL CURVE DEPTH ASSIGN Set filter curve depth assign to follow velocity DCF ATTACK TIME DECAY TIME Set attack rate and decay time of filter envelope VEL CURVE DEPTH Select velocity volume curve and set depth of effect DCA ATTACK TIME DECAY TIME Set attack and decay times GATE TIME Set gate time for percussion sound DCF SUSTAIN LEVEL Set sustain level DCF ENV DEPTH i Set depth of filter envelope SYSTEM EDIT SINGLE BANK SELECT Select Bank USER GM SP EFFECT Select Effect PARA
103. sor over to the Value entry and select either Volume Curve 1 or 2 with the Increment Dial 87 DCA 87 DCA Velocity Depth DCA VEL DEPTH Set values OG MODE SELECT unction A factor for how much the volume and sustain will 4 FUNCITON SELECT vary in response to changes in the envelope ae 5 SYSTEM EDIT MODE SEC EDIT MODE DCA ATTACK TIME 6 PLAY MODE Values 000 to 063 Notes Negative values mean the harder the attack the lower the volume The way the volume actually changes as a function of velocity is set by the DCA Velocity Curve see previous page 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA VEL DEPTH with the SINGLE EDIT button or the increment Dial 3 Press the button to move the cursor over to the Value entry and set the Velocity Depth factor with the Dial 87 87 88 DCA 88 DCA Envelope Attack Time DCA ATTACK TIME Setvalues F 3 i OG MODE SELECT unction Specifies the rate of increase in envelope leve FUNCTION SELECT during the attack portion of the sound 5 SYSTEM EDIT 9 SEC EDIT MODE 9 9 DCA DECAY TIME Values 000 to 063 9 PLAY MODE Notes The smaller this value the sharper faster the attack 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCA EG ATTACK with the SINGLE E
104. stem Exclusive SysEx messages can be received over channels 01A to 16A channels 1 through 16 of MIDI IN A SysEx cannot be received if UNIT RCV EXCL see page 98 is set to OFF Press the SYSTEM EDIT button to enter System Edit mode 2 Press the SY button or press the 5 button and rotate the Dial until you see the UNIT RCV CH screen in the display 3 Pressthe 6 button to move the cursor over to the Value entry and set the channel with the Increment Dial 96 96 97 RCV Filter 97 Unit Receive Program Change UNIT RCV Setvalues F I Sel heih MODE SELECT uncuon i Selects whether or not to accept I Program 5 FUNCTION SELECT Change messages E UNIT RCV EXCL SEC EDIT SGL DR EDIT MODE Values ON OFF PLAY MODE Notes 1 Press the SYSTEM EDIT button to enter System Edit mode 22 Press the SY button or press button and rotate the Dial until you see the UNIT RCV PGM screen in the display 3 Press the 5 button to move the cursor over to the Value entry and turn it ON or OFF with the Increment Dial 97 97 98 Filter 98 Unit Receive Exclusive specified UNIT RCV CH page 96 UNIT RCV EXCL values are ae MODE SELECT unction Selects whether or not to accept System Exclusive amp FUNCTION SELECT messages O UNIT RCV
105. sure Flipping the Increment Dial once to the left will signal No and cancel the operation right here 6 But we re sure so flip it to the right to answer and do the copy operation You can flip it left at any time to cancel 48 48 mou 49 49 Exchanging Sources 4 Exchanging Sources 49 You can change between NORMAL one Source and DOUBLE two Sources Single Patch with the Exchange function 1 3 4 6 Press the SINGLE EDIT button to enter Single Edit mode Press the button to move the cursor over to EDIT then select COPY with the Increment Dial Press the SINGLE EDIT button again to enter Exchange mode DOUBIE tones are indicated with a to the left of the tone number Press the 6 button to move the cursor to the tone number position in the display then use the Increment Dial to select the patch you want to Exchange When you press SINGLE EDIT again the display will say can respond by flipping the Increment Dial to the right The display will check again by saying SX E in the display Flip the Dial right once more to start the Exchange 49 50 Name 50 4 5 Single Patch Editing Name1 8 NAME 1st to 8th Setvalues NEXT No FUNCTION SELECT SYSTEM EDIT MODE Function Give a name to the Single currently being edited C5 SEC EDIT MODE P SOURCE MONITOR PLAY MODE Values Letters numbers and s
106. t around the cutoff frequency are emphasized This lends characteristic synthy quality to the sound which is even more pronounced when Source mode is set to DOUBLE 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF RESO DEP with the SINGLE EDIT button or the Increment Dial 3 Pressthe 6 button to move the cursor over to the Value entry and set the Resonance Depth by spinning the Increment Dial You can switch between F1 and F2 with the cursor button 61 61 62 DCF 62 DCF Key Track DCF KEY TRACK Q Setvalues F2EDIT Function Turns Filter Key Tracking ON and OFF amp FUNCTION SELECT A SYSTEM EDIT MODE Values ON OFF 65 PLAY Notes When set to ON the filter cutoff point will change depending on the key that is played Note SEC EDIT MODE Ses DCF VEL CURVE Number Repeating ON and OFF may noticeably change the Tone as compared to the pre EDIT 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF KEY TRACK with the SINGLE EDIT button or the Increment Dial 3 Press the 6 button to move the cursor over to the Value entry and turn DCA KEY TRACK to ON or OFF with a flick of the Dial You can switch between F1 and F2 with the cursor button DCF Velocity Curve DCF VEL CURVE Set values lea d h F F2EDIT unction elects the curve used to specify the
107. ters ec AlAs ei net tein disse dte ea e eit eder EET 28 1 How Section Parameters are Organized 2 2 2 0 00010 000000000000 28 2 Howto Selecta Sectiom sc rrt te ti bad 28 2 2 HOWTO Edile EE 29 ly Entering Section Edit dede 29 2 Calling Up Parameters and Value Settings sess eee 29 3 Changing the Section You Are Editing 29 3 57 Editing Section Parameters ooi Ru Rei 30 Me UM tate s muet cnl i eem ad Ll 31 2 TRANSPOSE eee tete e do estem ie v e e ei omes 32 S STONE disent edat ted dee x Shane toe 33 4 oett ite eee tete eu 34 5 BEND DEPIH CUTOEF OFFSET ies tei dies ect 35 6 DCA ATTACK OFFSET DCA RELEASE OFFSET 36 1 VONEELQO HI ase donde imitate s 37 MOD WHEEL rte Noui muet eR DRM 39 9 CBRESS VIB der et HE RR da coc S Dabo hue eser teet 39 100 RECEIVE HOLD TEMPERAMENT 40 DD SEEMPERAMENT KEY tenet e ttti cem 41 6 6 7 Table of Contents 7 BSECTION 4 4 MSECTION 5 5 Ivi 1 3 1 Creating New Sounds
108. the cutoff frequency the brighter and crisper the sound i i a 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF EG DEP with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and set the EG DEP with the Increment Dial You can switch between F1 and F2 with the cursor button DEPTH P 64 AT LEV P 65 EE CE 8051 LEV P 66 RELEASE TIME P 68 ed E 85052 LEV P 67 After the initial attack and decay the envelope will continue to oscillate from 5051 to 5052 with a period equal to the MOD TIME for as long as the key is pressed 64 64 HOZVA 2 65 65 Envelope Attack Level DCF ATK LEVEL Q Setvalues F2EDIT Function Specifies the cutoff point associated with the peak FUNCTION SELECT envelope level during the attack portion of the SYSTEM EDIT MODE sound t9 SEC EDIT MODE b DCF ATTACK TIME Values 064 to 000 to 063 85 PLAY MODE Notes The larger this value the higher the cutoff frequency the brighter the sound A 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select DCF EG AT LEV with the SINGLE EDIT button or the Increment Dial 3 Press the 6 button to move the cursor over to the Value entry and set EG AT LEV with the In
109. u can edit the settings for a Section in naturally enough Section Edit mode 1 Entering Section Edit Mode It s done with the SEC EDIT button While sull in Play mode select the Section that you want to edit 2 Calling Up Functions and Value Settings It s all determined by the GMega s internal settings what kind of sounds are played or what kind of tones are created in response to messages from a digital sequencer or MIDI keyboard Each item that can be set is called a function and the numerical setting itself is called the value of that function 1 Get into Section Edit mode see above 2 The FUNCTION will change every time you press the SEC EDIT button so you can switch to the function you want to edit SEC EDIT 3 When you re there press the 6 cursor button to move the cursor over to the place where the Value is set and change this number by moving the Increment Dial 3 Changing the Section You Are Editing You can check on the settings in other Sections or change the Section you are editing from within Section Edit mode itself without having to go back to Play mode 1 Press the 5 and 6 buttons to move the cursor over to the Section Number position SEC EDIT 2 Change the Section Number with the Increment Dial YES no NO 29 29 30 Editing Section Parameters 30 3 3 Editing Section Parameters TheSection parameters that you can select and edit from Play mode include Single MIDI Rec
110. uck the attack velocity Bed JEUNGHON SELECT The intensity of the modulation applied by this curve is O SYSTEM EDIT MODE adjusted by DCF VEL DEPTH see page 87 67 SEC EDIT MODE SAT DCF VEL DEPTH Values 001 002 PLAY MODE Notes CURVE 1 CURVE 2 8 8 Velocity Velocity D Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCF VEL CURVE with the SINGLE EDIT button or the Increment Dial 3 Pressthe button to move the cursor over to the Value entry and select either Curve 1 or Curve 2 83 83 84 DCF 84 DCF Velocity Depth DCF VEL DEPTH Setvalues MODE SELECT 5 FUNCTION SELECT 999 SYSTEM EDIT MODE SP SEC EDIT MODE SAPT DCF VEL ASIGN 2 Function Sets how far the cutoff frequencies moves sponse to how hard a key is struck Values 000 063 5 PLAY MODE Notes i When this is set to a positive value the harder you play the brighter the sound will be This change will depend on how hard the key is struck attack velocity as specified by the DCF Velocity Curve see page 83 1 Press the SINGLE EDIT button to enter Drum Edit mode 2 Select DCF VEL DEP with the SINGLE EDIT button orthe Increment Dial 3 Pressthe G button to move the cursor overto the Value entry and set DCF Velocity Depth with the Dial DCF Velocity Assign DCF VEL ASSIGN Set values F 5252 pa E MODE SELECT unction ets wh
111. uder Werckmeister 110 110 111 Index A ILI OR ee i mee Ege AM Ring AUTO t uet secre DCA ATTACK LEVEL DCA ATTACK OFFSET 2222 1 TIME DCF ATTACK LEVEL tee entente DGE ATTACK TIME DCF ENV ATTACK OFFSET DGE VEL ASSIGN 63 84 B BANK SELECT hc i es 92 BEND DEPTH prenera mr rp deed 35 COARSE ada tete ee RAS 53 CURSOR 1 ued a te it dune beh eese seta 11 GUTOFEOEESET x sistas de paupe tute 35 DCO COARSE onte e tas o RR Ra 53 DCF CUTOFF 5 aa 60 82 DCA VEL CURVE ante eret he 70 86 VEEGURVE e 62 83 DGEGUTOEE Sin aan edi 35 D DE Cyclic endete aer oed 45 C 12 DGA iii dedita E G ie nad 43 DCA ATTACK LEVEL cerit cene 69 DEAVATIVAGCK OFFSET eere ee dede 36 ATTACK TIME enit edente 71 88 DCA DECAY TIME ritenere 71 89 MOD TIME tede eret retenta 72 DOA RELEASE TIME 73 DCA SUSTAIN LEVEL 72 DCA SUSTAIN2 LEVEL nee dene 73 DCA LEVEL a o Ped RU 79 DCA RELEASE OFFESE Tareis setti abe ed ent 36 DCA VELCURVE
112. utton or spin the Increment Dial to select CUTOFF OFST 3 Move the cursor over to VALUE and set the CUTOFF OFST there YES 4 V 35 35 36 Editing Section Parameters 36 DCA Attack Offset DCA ATTACK OFFSET Setvalues MODE SELECT 5 FUNCTION SELECT Kos Function Sets the attack onset of the sound for the selected Single Patch in the selected Section SYSTEM EDIT MODE 9 9 RELEASE OFFSET WS SNGL DR EDIT MODE Values 064 to 000 to 063 9 PLAY MODE Notes This setting adds a relative offset to the DCF ENV ATTACK value for the selected Single Patch Higher values give you a faster sharper attack 1 Press the SEC EDIT button to switch into SC EDIT mode 2 Pressthe SEC EDIT button or spin the Increment Dial to select ATTACK OFST 3 Move the cursor over to VALUE and set ATTACK OFST 4 YES OO DCA Release Offset Set values DCA RELEASE OFFSET unction ets the release time for the selecte ingle ratch in FUNCTION SELECT the selected Section 54 SYSTEM EDIT MODE ZONE LO OP SNGL DR EDIT MODE PLAY MODE Values 064 to 000 to 063 Notes This setting adds a relative offset to the DCA RELEASE OFFSET value for the selected Single Patch Higher values give you longer sustain until the sound dies away after you let up on release the key i This has no effect on Drum Kits
113. we ll talk about settings that control the GMega as a whole These functions fall into six basic groups SYSTEM EDIT BANK SELECT Selecting a Single Patch Bank EFFECT Selecting an effect type and selecting parameters UNIT RCV FILTER X Settings related to receiving MIDI signals Ser MODE Serial interface mode settings DUMP Transmitting and storing GMega data to an external MIDI device POWER ON MODE Sets the mode for the GMega when the power is turned on Turn the value dial gently when editing a Section in Play mode 1 Bank Select BANK SELECT Se values MODE SELECT Function Selects Single Patch Bank FUNCTION SELECT 4 TYPE SEC EDIT MODE SGL DR EDIT MODE Values USER GM SP W PLAY MODE Notes GM a Bank compatible with General MIDI specifications SP a Bank for Sound Palette sounds USER Bank for storing sounds created by the user It may take a few seconds for the Bank to switch Please do not switch during a song is playing 1 Pressthe SYSTEM button to enter System Edit mode 2 Set the value with the Dial Almost all the button pressing you do on the GMega panels can also be transmitted from the MIDI OUT using 92 92 93 Effect Effect Type eee 1 Press the SYSTEM button to enter System Edit mode 2 Select the Effect
114. ymbols Notes 1 Enter Single Edit mode and use the button to move the cursor over to the NAME entry 2 UsetheDialto specify the tone name by setting it one character ata time up to eight characters These are the letters numbers and symbols you can use space 50 50 51 Source Monitor 51 Source Monitor SOURCE MONITOR Setvalues 2 MODE SELECT5S2 Function Check the current Source mode and set Source 51 amp FUNCTION SELe S1 and S2 to MUTE or ON vou SYSTEM EDIT MODE SEC EDIT MODE WAVE SELECT Values ON MUTE PLAY MODE Notes The current Source mode is displayed 2222 5 if there are two sources and 252 if only one NORMAL you will not be able to edit it 1 Press the SINGLE EDIT button to enter Single Edit mode 2 Select MONITR with the SINGLE EDIT button or the Increment Dial 3 Press the button to move the cursor over to the Value entry and select ON or MUTE with the Dial You can switch between S1 and 52 with the cursor button DCO Wave Select DCO WAVE SELECT Q Setvalues F l sel Ww f R S2EDIT unction Select a Wave waveform for each Source FUNCTION SELECT S SYSTEM EDIT MODE 4 SEC EDIT MODE et KEY TRACK Values 00010 255 Notes i You have 256 different waveforms from which to ch

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